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- Beastiary | Kingdom of Simul
Library of Shit Lore Stuff Beastiary Beastiary Welcome to Simul! A place where your wildest imagination comes to life! Among the wild life of Simul, you will find 99% of wildlife found in modern Earth. Below, you will find attached lost pages of personal beastiaries. Please take note: Some animals and beasts that may seem familiar to real life may or may not be adjusted to fit the setting. Note: To easily find specific types of beasts or creatures, use hashtags in your searches The Dried - Submitted by BioHazardWraith Wendigos - Submitted by BioHazardWraith #bipedal #nottame #dangerous The Cor Submitted by Lyanna Legend #winged #horns #tameable #hybrid Young Cor stand an average of 1 foot tall, mature at an average of 2 feet tall Cor are skinned in a soft and very short fur, pink in color, hue varies Eyes are usually unnaturally large and silver or grey in color, no pupil Mouths are small, but make it easy for them to consume their omnivorous diet Car had very small and soft keratin claws on all four appendages Small, white feathered wings do not provide flight Are usually slow, but have shown very quick movement when startled Cor will weigh about 5 pounds at max Most will reach death by the age of 22 Cor really have no specialized abilities with the exception of telepathy. This telepathy is something they do not use often, and mostly only with their handler. They can either walk on two legs or all four, but their wings are, most of the time, useless. They often waddle, but with a quickness. Cor are very stealthy, often hiding in combat or in tense situations. There have been VERY rare instances where a Cor will attempt to defend their handler. Unfortunately, Cor are soft and oblivious, making them almost too easy to capture after being tamed. Tamed Cor tend to escape their twentieth year of life to mate and return to the land in Tranquillum. Tranquillum appears to be the only place to find these creatures, unless tamed. Cor are extremely loyal to one handler, even if given as a gift during their first year. Anti-Cor Submitted by @Lyanna Legend Anti-Cor are exactly as their name entails; A creature that is the exact opposite of the above mentioned, adorable Cor species. Though they may look similar, they are actually not even a related species. As a matter of fact, no one is quite sure how these things came to be. Only that they are incredibly unpleasant and equally as rare. Similar to Cor, standing at 1 foot when young and up to 2 feet when mature. Anti-Cor are cloaked in short, dense fur that is jet-black or deep crimson, with patterns that almost seem to shift in dim light. Their eyes are unnaturally large, glowing in shades of violet or dark red, with no visible pupils, giving them a perpetually menacing look. They have longer, sharper keratin claws, perfectly adapted for climbing and stealth. Anti-Cor thrive in shadow, lurking in dark corners and shadows of the world. They move with eerie silence, their quick bursts of speed making them hard to predict. Unlike their harmless cousins, Anti-Cor have the ability to emit a psychic aura that induces feelings of dread, hopelessness, and anxiety in those nearby. This effect grows stronger with time if not counteracted, making it impossible for the afflicted to think clearly or fight back. Their telepathy is weaponized. Anti-Cor implant negative thoughts and fear, undermining their victim's confidence, slowly eroding their mental health. Once attached to a person by sinking their claws into any flesh, the bond is parasitic. An Anti-Cor feeds on the negative emotions it induces, and it is nearly impossible to remove without severe consequences. Most Anti-Cor live between 15 and 18 years, though few have been documented to die naturally, as they often perish when removed from their host or in battle. Removing an Anti-Cor is extremely difficult. They must be severed from their host using powerful magic or rituals involving rare materials that can only be found in the darkest of markets in Vex-Mora. Even when removed, the mental scars left by the Anti-Cor's presence often persist, requiring the victim to undergo long periods of magical or psychological rehabilitation. A rare few have been able to resist the Anti-Cor's influence, though this has been documented only in those with the presence of a bonded Cor to counteract the negative influence. *OOC Notes: 📌Removal can only happen with the roll of a die. 📌Roll 1d20 after acquiring the 'Special Removal' item from Vex (You must roleplay your character purchasing this from Corrosive Concoctions and it can be anything you want) 📌1-15 Anti-Cor is removed and perishes 📌16-20 Anti-Cor persists and another dosage is needed. However, only one can be used per day. The Unicorn Submitted by @Lyanna Legend #horse #unicorn #tameable #magical #mount #telepathic Unicorns are closely related to the horse. Foals are usually around three feet in height at the head while adults can reach nearly ten feet with the exception of the horn. Speaking of, not only do unicorns vary in natural colors, but their 'corns' tend to take on a random rainbow of unnatural ones. Unicorns tend to give birth in twins, but only once per lifetime. These mystical beasts are fairly rare, but do live a healthy three hundred years given proper care. As stated before, unicorns are rare, unlike their horse cousins. These animals are friendly for the most part, but very difficult to tame and create a bond. Bonds, once made, are life long. If you choose a unicorn, be prepared for a lifelong partner. Unicorns seem to have much more stamina and brute strength compared to other, similar species. Depending on the color of their horn, these beasts can have an affinity for magical use with their horn being their 'wand'. For example: Blue horns can blast water in short bursts from their horns. Not all unicorns have magical abilities, but all have a telepathic ability with their chosen handler/bond partner. Unicorns are incredibly smart and fluent in the common tongue (hence understanding the telepathic bond). Ales AKA Pegasus Submitted by @Lyanna Legend #tame #wild #horse #pegasus #flying #mount #expesive #rare Within Simul, there is a beast called Ales. These horse-type creatures have also been called 'Pegasus' by citizens who have come from a place called "earth". In Simul, however, these beasts do not have the same story as the pegasus, but the same overall construction. With a massive wingspan able of flight, they also adorn a horn atop their head that seems to be source of their magic. De-horned Ales are reduced to regular horses with flightless wings. With their beauty, they are a very popular mount choice for adventurers and the wealthy. Ales are fairly rare, making up less than 5% of Equus type beasts in the kingdom, which also make them extremely valuable and expensive. Most Ales have a celestial type of magic which include barriers, projectiles and even a type of telepathy in order to communicate with their handlers. They are very loyal to their chosen. Most people acquire these beasts from reputable breeders as taming wild Ales is nigh impossible. Tamed Ales are incredibly soft and calm creatures, with the intelligence of teenaged humanoids. They are also great with children and other animals. They can live upwards of 600 years whether domesticated or not, and females can give birth up to 15 foal in a lifetime. Their diet consists of mostly ruffage, but meat is an important part of their nutrition. The Dragon Submitted by @Lyanna Legend #dragon #reptile #tameable #dangerous They are big. Big ass lizards. Pretty colorful and shit. Some have different abilities than others and some can fly. Why are these a thing? Damn Simul, you scurry. BRO, WHY ARE THEY SO BIG? Wasn't there a dude killing these things off? The soup guy? But for real though, dragons are pretty fuckin' cool. I've seen some of these fuckers spew more than just fire and it seems to coincide with their coloring and where they call home. I personally wouldn't try to tame one, but I have seen a few in my time (Mostly the small ones). I suppose I should take more notes on individual types...huh? The Splendor Submitted by @Lyanna Legend #dragon #plant #rare #aggressive Splendor dragons are quite unique. Though they appear to made of a mix of foliage, flowers, grass, trees, and various plantlife, they are truly dragons. No one Splendor looks the same which gives them a particular rouse of beauty. They are about as rare as any other type of dragon, but their tame-ability is rather difficult. They are well known for their camouflage in forested and meadow like areas. It probably helps that they have the ability to lend energy to the growth of plants and trees from their auras. It is not widely known how this happens. They can also produce this effect by focusing their breath on their surroundings. Splendors are also a bit smaller than most dragons, only growing to be a max of 25 feet long and 9 feet at the shoulder. They can weigh up to 5 tons (6000 pounds). Shadow Dragon Submitted by @Lyanna Legend #dragon #shadow #magical Shadow Dragons are the embodiment of their namesake: Dark and shadowy Hatching from an egg no larger than a typical ostrich egg that is purple in color, Shadow Dragons grow to be less than twenty feet in length (Nose to Tail Tip). A wyvren type, Shadow Dragons have no front legs, but have immaculate balance when grounded. All of these dragons adorned VERY dark scales and skin paired with piercing red and/or purple eyes. The particular dragons gained their name from not only their natural coloring, but their habit of making their home in shrouded and dark areas such as deep forests or hidden caves. This also aides them hide from potential poachers. They are extremely valuable due to their beauty and ability to be tamed. They are extremely dangerous, given their fire breath and strong tails and claws, but can be tamed given a significant amount of time and patience. These creatures are also extremely rare (highest numbers counted have never been more than a hundred in the entire kingdom). In the wild, their appetite seems to be ravenous. They are omnivores, but obviously prefer meat. Their attitudes and personalities vary, but most stories tend to describe a more aggressive beast. It is also rumored that they have the capability to melt into darkness, though, this has yet to be seen or proven to this student. Murrina Created by @Lyanna Legend #dragon #porcelain #rare #aggressive Graceful and eerily delicate, the Murrina is a dragon that appears to be sculpted from the finest ceramic, its body adorned with intricate floral patterns and gilded edges, though, seemingly cracked as if struck by lightning. Despite its fragile appearance, its glossy hide is nearly impervious to conventional weapons, capable of withstanding tremendous force. These beasts are known for their ethereal presence and nigh silent movements. They have adapted their quiet tendencies due to being highly sought for generations. This has also lead to their incredibly low numbers, making them one of the top ten rarest creatures inside of Simul. Legends whisper that a Murrina's fire breath is not fire, but a sparkling wind that turns anything it touches into porcelain. Murrina's can live a long life, like most dragons. Females can lay up to five eggs in a lifetime. The beautiful dragons also mate for life, which has contributed to the lack of numbers. A fully grown Murrina can reach heights of 50 feet (15.24 m) from toe to horn, and can have a wingspan of 150 feet (45.72 m). No one is sure how much they weigh, but one can easily assume they are larger than most dragon species. Murrina are not known to be tame-able, and there has yet to be one spotted as such. Their hide is incredibly valuable to the wrong crowds. Submitted by Silver Drafaylum: #aggressive #feline #intelligent #amazing companion (Researchers Note- It took me forever to get this picture, my storm kitten max led me to this momma and her baby. I had to sit in the rain they created for two days before i snapped this beauty.) Animal Name- Storm Kitten Size- The storm kittens normal size is that of a kitten no more than three pounds. Their adult form is large enough to ride. ( More information on will be mentioned later. ) Estimated Maximum Age- Unknown. A few subjects have been documented living for more than one hundred years. Historical records have noted a few Storm Kittens have no age and are still wandering around thousands of years later. Historical records are to be ignored due to their natural inaccuracies. Lore- The Storm Kitten is an incredibly shy animal. Sightings of this animal are incredibly rare. Those that have seen the animal always mention its beauty. All that is known beyond that is its eating habits and basic personality. Storm kittens love anything meat related. Those lucky enough to tame one find out the hard way. It often throws anything it does not like right back at its handler. The cats intelligence makes it easy to train if it wants to be. subjects have been shown to learn the skills needed to be a rescue type companion. Their natural abilities make this type of work easy for them. Power/Abilities- Not all of what storm kittens can do is known. they have been shown to use a variety of water, and lightning type attacks. Wild kittens have been known to make it storm when there are no clouds in the sky. It has been noted the potency of their magic heavily depends on the animals emotional state. Extreme sadness or pain has shown to be the trigger needed for the animal to make it rain. Anger results in more powerful attacks in general. They also have access to a adult form. when activated the storm kittens grow in size. Their end size depends on their blood lines. Most Kittens only reach two hundred pounds in their adult form. A few subjects have been seen being larger than a horse. Researchers Notes-Storms Kittens are amazing creatures. I have heard stories of them being able to survive the harshest environments. Their ferocity in battle is not the be underestimated even with their diminutive size. I have witnessed a kitten easily kill a man while at its normal size. While in its adult form i have seen their lightning attacks destroy boulders. The power of their water abilities is amazing as well. There are so many stories about them helping put out forest fires, or even filling wells for those nice enough to help them. Their intelligence is something you do not see from most animals. Its almost like they know what people are thinking. I have not noticed any telepathy being performed. They are smart enough to adapt to situations much like a human would. That includes attempting to use tools to aid itself. My experience with these creatures has impacted my life in a good way. My companion Max is a handful to deal with everyday. i would not trade it for anything in the world. The Phoenix Submitted by @Lyanna Legend #phoenix #bird #tamable #fire #reborn #rare One of the largest breed of bird in Simul, phoenix birds are a rare sight. Younglings weigh nearly 5 pounds after hatching, and fully grown can average over a ton. The larger they grow, the more tail feathers they possess; upwards of ten massive feathers. Mostly orange colored, they are all individually shades with hues of yellow and gold and red. Their song can be as calm as a windy summer night to as ear piercing as nails on a chalkboard followed by a sonic boom. Adult phoenix can lives upwards of 1500 years and give birth to two babies per decade for the latter 1000. Kindly Kettle Kin Submitted by @Lyanna Legend (Name created by @Spook ) #tame #expensive #sentient #teapot #wealthy #magical As much as this writer would like to claim these little teapots are not sentient beings, I have recently been proven wrong. These tea brewers are not exactly common in shops, and they are rather expensive, but they are extremely popular amongst the more wealthy. The rumor is that Kindly Kettle Kin were created by a raving wizard who was trying to fill the void of loneliness. Giving sentience to three kettles, his home was then filled with the child-like chuckles these creatures emit. Now-a-days, Kindly Kettles have the intelligence of a teen, and the humor to boot! No one is quite sure how they procreate, only that they wake with another in the troop. Most people sell their unused Kettle Kin to shops who then sell to the next home. Well...most people look at it more like adoption. Each kettle has its own name and personality and live an average of three hundred years before closing their eyes and their silver tarnishing for the last time. Kettle Kin are ambulatory and self sufficient; able to brew tea on their own, given it is within reach. They are not restricted to just tea! They can brew coffee as well, or just hot water for your soup. They have the capability to fill themselves without the need of a sink or water source, and heat it as well. Kettle Kin do not need sustenance as they take from what is left inside. Don't shelve them for too long! Creepy Candle Cretins Submitted by @Lyanna Legend #candle #sentient #tame #uncommon #wax #fire As odd as it sounds, the Kindly Kettle Kin were not the only creations to emerge from the eccentric mind of that raving wizard. The Creepy Candle Cretins, bearing singular, watchful eyes, were reportedly the second attempt at curing his loneliness. While they may not chuckle like the Kettles, their unsettling stares and peculiar antics provide entertainment in their own right. Standing no taller than a standard candelabra, these sentient candles shuffle about on waxy bases, their drips forming and reforming with each movement. They boast intelligence comparable to an elderly librarian—knowledgeable and wry—frequently dispensing cryptic bits of wisdom or utterly unrelated anecdotes. Like their kettle counterparts, Candle Cretins have unique names and personalities. It is believed that they "bud" from a larger Cretin over time, forming a new waxy companion. How the budding begins is anyone's guess, as they are highly secretive about their rituals. Cretins provide more than eerie company; they illuminate rooms with flames that never seem to melt them entirely. They require no wick replacement, instead sustaining their light through a curious magical energy fed by the ambiance of the space they occupy. Some swear that the Cretins burn brighter when surrounded by good company or intense conversation. Few have the courage to adopt these odd beings, but for those who dare, they offer a lifetime—well, three centuries—of bizarre companionship. Should a Cretin finally dim for good, they leave behind a permanent, waxen figure in their resting place, often posed in their signature stance. A keepsake, if you will, of their peculiar presence. Be warned, however—if a Creepy Candle Cretin catches you lying, its flame burns a vivid blue. It’s their way of saying, “Careful! I’m watching you.” Mirthful Mirror Muse Submitted by @Lyanna Legend #mirror #sentient #expensive Among the wizard's peculiar creations, the Mirthful Mirror Muse is perhaps the most enigmatic. Designed during a phase of introspection, this looking glass was meant to reflect not only the physical world but the complexities of the heart and mind. The Muse Mirrors are more common nowadays, but have a hefty price tag attached. Most are made with a large gem toward the top, giving most who look upon it the sense that it is more than just a "pretty shiny". True to its name, the Muse speaks. Its voice is melodious, like the tinkling of chimes on a spring breeze. It does not converse in straightforward language; instead, it offers riddles, rhymes, and poetic insights. At times cryptic, at others disarmingly frank, its words seem designed to provoke thought and self-discovery. Those who seek its wisdom often leave with more questions than answers, but somehow, a little closer to understanding themselves. The Muse is not without a sense of humor, though. Its mischievous streak shows in the occasional harmless prank—subtly altering a reflection to give someone a crown of flowers or transforming their expression into a caricatured grin. Peculiar Pillow Pals Submitted by @Lyanna Legend #pillow #sentient #common As one of the wizard’s more tender-hearted creations, the Pillow Pals were born from a desire to provide comfort and peace in restless times. These sentient cushions are more than mere bedding—they are companions for the dreamer, guardians of restful slumber, and gentle guides through the landscapes of sleep. Each Pillow Pal is unique, crafted with soft, plush fabric that shimmers faintly under moonlight. Their surfaces often feature dreamy patterns such as shifting stars, drifting clouds, or blooming flowers that respond subtly to the emotions of their owner. Pillow Pals are not just passive bedtime companions. They hum soothing lullabies when held, the melodies adjusting to the rhythm of their owner’s breathing to guide them into sleep. Their voices, though wordless, carry a calming resonance that seems to quiet even the most restless minds. Some have been known to whisper gentle reassurances or bedtime stories in soft, melodic tones. The magic of the Pillow Pals goes beyond comfort; they have the rare ability to "dream with" their owners. Upon waking, they recount snippets of the dreams they shared, often offering insight or a sense of closure to unresolved feelings. Those who bond deeply with a Pillow Pal often find their sleep enriched with vivid, serene dreams. Though self-sufficient, the Pals delight in companionship and thrive on interaction. They adjust their fluffiness to suit their owner's preferences, tuck themselves under a head or arm at night, and are known to scoot around a bed or room seeking the coziest spot. Their only quirk? A distinct dislike for being shelved too long, as they flourish in the warmth of an owner’s care. Subriprio Sprites Submitted by @Lyanna Legend #tiny #small #cute #pest #dust As cute as they may be, Subriprio Sprites are more a nuisance than anything else. Measuring about a millimeter in diameter, they are also extremely difficult to see and catch. Subriprio's are essentially sentient dust bunnies. Given enough time and dirt, these sprites form from discarded dust hidden in the shadows of furniture and free floating magic/mana that has been forgotten. Though they cannot reproduce amongst themselves, all it takes is a tad more dust for them to ingest and produce asexually. Subriprio's also tend to cause damage to several types of materials, including, but not limited to: -Cotton -Latex -Nylon -Wool These tiny little things are often found in not only dusty areas of your home, but tend to hide in the darkest places, such as under furniture, behind shelves, in your walls, etc. The best ways to rid your home of these tiny terrors would be to hire an exterminator, buy yourself a magically enhanced potion, or clean your home thoroughly and hope you've gotten all the little buggers. Hail Hare Submitted by @Lyanna Legend #hare #rabbit #feathered #tame #social #bunny #flying #electric The Hail Hare is a variant of Rabbit that is born with far more special attributes, making it highly sought among exotic pet keepers. Most of it's body is covered in feathers rather than fur, and eyes that are made of some sort of crystal type material. This does not affect their near perfect eyesight or hearing. These rodent type animals are very tame, even in the wild. They are mostly herbivores but have been known to eat poultry or fish if needed. Hail Hares are capable of sky-walking, giving the illusion of flight. They also have a defensive mechanism in the form shocking touch. If frightened and touched, it will feel similar to being shocked by someone in wools socks. After seeing these creatures in the wild, I am convinced they were some deity's gift to the good people. Hail Hares are plentiful in forested and meadow like areas. They roam alongside their more mainstream brethren, and some cross-breeding is expected. They are far less skittish; easily coming up to humanoids. They are also a fairly common house-pet. Most are indoor-outdoor and easily potty trained. I've noted that they grow and socialize very closely to the basic rabbit or hare, and hold the same body mass. Though they are usually used as pets, Hail hares have been known to be marketed for their meat as well. They are fairly inexpensive as either. These animals are also above average in intelligence, able to learn most commands, much like a dog. They are very sociable, needing more than one in a single home in order to obtain a healthy state. Floral Fox Submitted by @Lyanna Legend #fox #floral #flower #pastel #tamable #hunted #valueable Floral Foxes are one of the most coveted creatures in Simul. Not because they are particularly rare, but they are particularly beautiful. These foxes can live up to 45 years and females can produce 13 offspring in a lifetime. They average about 30 lbs. fully grown and measure around 40 cm at the shoulder while also being approximately 100 cm long. Most the length comes from the tails. Floral foxes are not INCREDIBLY rare, given most of them are wild and not hunted for food, but their fur is highly sought for clothing material. These canines are usually very mild in manner and will avoid most humanoids, however, they can be tamed as a house pet. This is extremely hard to do as they are not very trusting. Upon reading more into the studies done of this mythical creatures, I have come to find that they do harness some magical abilities. Not all do, but about 20% of the adult population is capable of some sort of nature magic. It has been observed that tame Floral Foxes, given enough time in an area, can help organic matter heal and grow with fervor. Another small note: They can also grow certain flowers from their skull which tend to hang around their faces like a crown. The Fairy/Fae Submitted by @Lyanna Legend #fairy #fae #small #flight #flying #humanoid #magical The fair/fae type of creature is more than just a creature. For the sake of transparency, these types of creatures are also heavily written about as they are a type that is also a race Native to Simul. Fae have many different variants that I will note about later, more in depth. Most fae are equipped with a set of wings that are usually similar to flying insects. Such as butterflies, ladybugs, moths, etc. Some have wings akin to animals, small breed of course. Most faes also have an affinity to magic. Most seem to use mana. With an average lifespan of 1000 years, most child bearing fae can produce near 5 children per decade. Dew Dancers AKA The Ardor Submitted by @Lyanna Legend #fairy #fae #intelligent #non -tame #glowing #magical Dew Dancers are a more popular type of fairy in Simul. Not because they are extremely common, but because of what they are. These fae creatures are very small, growing usually no more than the height of a pointer finger. Dew Dancers are one of the smallest of their species. With the average intelligence of humans, they choose to live rather primitive lives among the largest of gardens and forests Simul has to offer. Most of the time, when spotted, Dew Dancers are in flight and look nothing more than a darting, glowing orb. In flight, they illuminate into various colors that cover their actual body like some sort of camouflage. Their light diminishes immediately after landing, revealing their tiny, humanoid bodies. They do speak, but it is a language that has yet to have a common book of translation. A very secretive species, Dew Dancers often keep to themselves in their tiny cities they build themselves wherever they deem it safe enough. Most of these fairies have some sort of magical ability, but most choose not to delve into practice which has greatly affected their elemental prowess. Peaceful in nature, but not a species one can 'tame'. Submitted by Silver Drafaylum (Researchers Note- The ink Fairies were all to happy to pose for these pictures.) Name- Ink Fairies Personality- These beings are never in a foul mood. Their excitement and happiness is infectious. They are tidy and hate when things are disorganized. If they are not playing pranks on people, or chilling in their inkpot they are cleaning. Size- These creatures never grow larger than six inches tall. Their wingspan can be as large as twice their size Appearance- These fairies are often colored in whatever ink they choose to inhabit. If they have not chosen an ink they are pure white with pink eyes. Threat Level- No-Threat Estimated Maximum Age- These fairies are immortal as long as they choose an ink to inhabit. If they never choose an ink their life expectancy is five years. Lore- All the lore that surrounds these wonderful beings has to do with their abilities. A few scholars speculate how these strange fairies came into being. The prevailing theory is they were the byproduct of a spell gone wrong. Power/Abilities- Ink Fairies only have three abilities that make them incredibly useful if you have a lot of paperwork to read, or write. Their first ability is to know what is written down on paper within the room they call home. This can be blocked easily enough in a variety of ways. Their second ability is to transfer whatever they have read to their masters. All they have to do is spit an ink-like substance into someone's eyes. Once the substance is absorbed through the eyes the receiver knows everything the faerie knows. Their final ability is to produce an infinite amount of whatever ink they inhabit. Researchers Notes- I absolutely love these fairies. They save me so much time when doing all my paperwork. Their organizational skills are top notch as well. Once you get used to it you can find anything easily. Talking with them shows just how much they love life, nothing ever seems to shake them no matter how bad things are. Their love of pranks, and harmless mischief has caused many a prank war with anyone that has had the pleasure of interacting with them. I know they are strange but I think that is what makes them so incredible. I have actually spoken to the very first Ink Sprite, she is a delightful soul. No matter how much I ask she will never tell me how her people came into being. It is the only thing she will not tell me. Submitted by Silver Drafaylum #supernatural #gentle #humanoid ( subject of this document agreed to pose for this photo) Name- Screech Personality- Screech is a quiet and gentle being, he just does his job and tries to stay out of the affairs of the living. Bad things tend to happen if he doesnt. Size- 4'0" Appearance-(See Photo) Threat Level- Special Circumstance ( https://docs.google.com/document/d/1-6UrAUIAzk6g1XVR08ZNzHp-cRcFrUQWBuWMlQqclfQ/edit?usp=sharing Lore- Screech is one of many being through the realms that help smooth the transition for the dead into the afterlife. His race is known by many names, the most popular are grim reapers. The shepards of the dead. Screeches job in simul is to quietly guide souls where they need to be. the place happens to be Soulstagne in Simul. It is an easy trip leaving which suits screech just fine. Occasionally he has to travel other realms. If he is doing his job everything is fine. Its when he is not doing his job that has his kind labeled as Special Circumstance. If any reaper fails to do their job things can become cataclysmic. If even one soul escapes its fate it will start a chain reaction of survivors that require reapers to get creative. This often manifests in those that survive incredible odds to start dying in random horrible ways in a pattern. Reapers keep the balance of souls no matter what. Powers/Abilities- It is hard to pin down just how power these beings are, they are beyond the scope of what most can comprehend. the only powers i have observed are perfect invisibility and intangibility. Its like they dont exist in anyworld yet they can influence the material plane with great ease. Screech is a nice enough subject but i am afraid to learn more of what they can do. Researchers Notes-Screech only agreed to let me study him for a week while i was in a coma, I followed him on his daily routine and tried to remember as much as i can. He and the other reapers were quite friendly do me. they love a good joke and often let souls they like stick around longer to say goodbye to loved ones or watch their own funerals. which i always thought was weird but whatever. It didnt matter who they ushered into the after life they treated every "customer" as they called them with respect. No matter the religion they spoke them like a priest in whatever god their customers followed. they make death feel less final and alone, I would like to see screech and his friends again. Just not before i live a few more decades and die of natural causes. Med Caps Submitted by @Lyanna Legend #mushroom #medicinal #adorable #fungus #healing #medicinal When I first heard of these tiny little creatures and what they were used for, I almost didn't believe it. I had to find some and see for myself. These sentient, quadrupedal mushrooms are named as such due to those who use them trying to separate feeling from FEELING, if you catch my drift. Med Caps are a creature found in various, dense forests throughout Simul. Fairly common, they are also slow and easy to capture. These creatures are used in a variety of healing potions, salves, and dressings as their 'juice' is a natural remedy for many different ailments. As much as I would like to find the sick mind who first thought to dry, crush and bleed these adorable little things, I do have to admit how amazing their medicinal quality is. Growing no larger than one's thumbpad, they live in large groups and tend to stick to more moist environments. Extremely commonly used in medicines, you'll be hard pressed to find a selection of healing that DOESN'T involve Med Caps. The Dinosaur Submitted by @Lyanna Legend #dinosaur #dino #overview #lizard #scale Dinosaurs are some of the largest land and sea creatures known to Simul. Coming in various types, some can easily be mistaken for dragons or run-of-the-mill lizards in size by comparison. Dinosaurs lay eggs as their form of breeding. Depending on the type, they may be docile or violently feral. I will document as I find and study these very fascinating creatures. You are more likely to find texts on these animals than you are to find them roaming about the land. Ankylosaurs Submitted by @Lyanna Legend #dinosaur #ankylosaurus #docile #rare Growing to about 5 and a half feet tall and around 25 feet from nose to tail tip, the ankylosaurs is a formidable size. They can weigh upwards of five tons (Ten thousand pounds). There only exists approximately 100 of these largest beasts on the continent at any given time due to the hundreds of years being hunted and poached for meat near five thousand years in Simul's history prior. The ankylosaurs has a very valuable hide that has, in the past, been used for primitive armor and meat that is high in fat and protein. Considering how slow these animals are, they were easy to hunt down, making them a prime source of nutrition. As time went, so did their numbers, dwindling them down to near extinction, much like other dinosaurs. Luckily for them, before they were completely wiped from the planet, They were named a 'protected' type of species and now are being bred to increase their numbers while also being considered 'pets' by those who have chosen to take on take on the task of protecting them. Their breeding process from mating to hatching takes around 1 year, and they only produce upwards of 3 offspring in their (approx) 70 years of life. They are rather docile and are also omnivores, preferring ruffage to most anything else. The Marmor Submitted by @Lyanna Legend #aggressive #humanoid #stonelike #rare The first instance of these 'creatures' dates back to the recorded year 2254. The Marmor were named after a root language meaning 'stone', mostly because of their stone like attributes. Mostly their skin as it is hard as diamonds, but it has been said and shared that some of them can create small digits as sharp as obsidian. These creatures are more humanoid in appearance, but have the mannerism of a feral mammal, akin to large cat species. Skittish, stealthy, fast and aggressive. Though rare, it would not be a surprise to find one or two among larger cities attempting to live a more humanoid type lifestyle. They do have the capacity to learn basic skills and communication. The Marmor tend to live near large bodies of water as their skin can dry out easily, causing issues with motion and illness. It is not well known how long these beings live, nor how they procreate, but it is rumored they do have the 'abilities' that normal humans do. Due to their high aggressiveness, it is common practice to avoid these creatures. Send Send Send Send No Updates Yet Posted: Updated: Views Back to Top
- Curet Insula Updates | Kingdom of Simul
Library of Shit Town Updates Curet Insula Updates Curet Insula Updates Send Send Send Send No Updates Yet Posted: Updated: Views Back to Top
- Pisces Quoque Vehementi | Kingdom of Simul
Library of Shit Archived/Retired Pisces Quoque Vehementi Pisces Quoque Vehementi Start Date: 3-29-20 Rejoice! After nearly a year of being open to the public, the city of Arcanus Aecor has decided to host a grand festival… The Festival of Unity Between Land and Sea!-a work in progress title, they aren’t used to coming up with these sorts of things, you know-and are inviting people from all across Simul to partake in it! There will be exotic seafoods, games, and… A giant sea serpent attack?! Three days into the festival, a sea serpent is going to assault the city, though the inhabitants don’t know it yet. Will any of the festival goers be brave enough to attempt to stop it…? The event will go for three days as a normal festival event before the attack commences. For the purpose of the festival, there will be areas that are drained of water via magic air bubbles so as to prevent all the food and items from getting spoiled by the water for the land goers. They even have waterproof to-go bags! The rules for the event and details of the reward and villain are below: ~This scene will be taking place in the channel for Arcanus Aecor. ~There will be no post order ~The "villain" will post twice a day. If you do not make it for one, you will be skipped. If you miss two, you will be skipped. Miss three and you will be removed from the event. ~There is no post minimum until the killing blow. ~First come first serve on hits. They will be counted in order. ~The "villain" will announce if it will take longer for them to post. ~Each participating character will start with a base health of 100 points. The "villain" will have a base health of 250. Post Structure: ~Post what your character is doing (Optional) ~Roll 1d20 (1-10 is a miss) (11-20 is a hit) ~If you make a hit, roll one more d20 for the amount of damage ~Post to finish the attack (Optional) ~Wait for Villain to post and ping you ~You must roll the d20 in the channel. ~You can have as many characters as you want to participate. You must roll for each of them. THE VILLAIN Meet the dreaded “Barney”, seawide orphanage worker (don’t ask how fish orphanages work though), donator to many worthy causes (though he gets the money from merchant ships), and general nice guy… Who is about to come fuck some shit up. How rude! He had found the perfect spot for a new school for fish and he came back thousands of years later only to find someone built a new city where the spot was! He must pay them back for their rudeness. Blinded by a fit of rage, he attacks the city with an entire small army of evil, angry goldfish. That school WILL be built, and it doesn’t matter who gets in his way! ...At least, until he is beaten unconscious. The first one to land the blow that knocks him out will get the reward title of Sushi Chef of War! The sea serpent is over 300 feet long and is equipped with the following attacks: -Torrent Spew: he spews a miniature whirlpool at his enemies that will spin them about -Fart bubbles of doom: he turns around and spews stinky death bubbles that will make you wish you were dead but don’t do much otherwise -Ima Firing My Laser!: He fires a breath stream of hot, scalding water at his enemies -Chomp: The bastard simply bites down. Omnomnom -Tail Slap: Self-explanatory -Quick Swim: He swims real fast for a second The goldfish just chomp and slap, being about as big as a large dog. They’re gonna mug you for your seashells, bitches! The winner of this event will get a custom title role of "Cut a Fish-2020" and their last post in Hall of Fame. Please react to this announcement to be pinged when the fish fight starts. This way, anyone can join the event and not HAVE to participate. See you out there! Send Send Send Send No Updates Yet Posted: Updated: Views Back to Top
- Vex Mora | Kingdom of Simul
Library of Shit Town Updates Vex Mora Vex Mora WIP Send Send Send Send No Updates Yet Posted: Updated: Views Back to Top
- Questionable Items List | Kingdom of Simul
Library of Shit Stuff and Things Questionable Items List Questionable Items List This list is a reference point for the type of technology that is now part of Simul. If something is missing and you have a question, please ask us in the Suggest and Discuss or General Chat! Fulmen Spheres: These are what powers a lot of the technology inside of Simul. You can read more about them HERE . They are a 'magical replacement' for things like batteries. Cell Phones: 📌AKA Telegems: Cellular devices are not as you would think of them on a modern sense. Though some were dropped during the Timberholde Event, the people of Simul have not been able to recreate them. "Cell Phones" inside of Simul often look like thick pieces of glass that hold a similar shape of modern phones. They are made of a special type of stone mined in the mountains of Simul called Curatrix and powered by Fulmen Spheres. These pieces of "glass" are enchanted with magic that allows people to communicate with others across long distances. They are used like modern day phones, being held to the face in order to hear. Some of the higher profile communication devices can be held in the hand and will project imagery of the caller on the other end, very closely resembling holograms. This is done with some left over components from computers and tablets and cameras. Unless one is proficient and studied how it is done properly, one couldn't tell you off hand how it works. Most people just know 'it does'. Telegems are capable of a few different 'programs' which are Simul Social, Text Messaging, Photo and Video Recording. Most of these Telegems look like the image below, though it is not uncommon for them to be customized by their carriers. 📌Telegem XL: The Telegem is now even BIGGER than it was before. The camera takes higher resolution pictures and now artificers have added their own “programs” to them. None of it is super fancy; Most just add more storage, better cameras and the ability to write and store messages or notes to it. They include a special “quill” that you can use to hand write everything if you want to. A select few XL’s are made with the ability to swap out memory crystals that they use for storage just in case the original one becomes full. A couple examples have been seen of these Telegems printing out pictures they have just taken. Vehicles (Cars, Trucks, Vans, Semis, Motorcycles) Vehicles that were dropped into Simul during the Timberholde event were heavily damaged. Some of the survivors of the event were able to educate the Citizens of Simul on how they used to work and operate. Since Simul does not have crude oil and gasoline refined enough for these vehicles, most of the surviving vehicles were taken apart and made into something less useful. Expect to see steam and magic powered vehicles throughout the kingdom. These are open for interpretation minus a few things. It is extremely rare to have a vehicle that can travel more than 70 mph. The steam powered vehicles are powered by, you guessed it, steam. With engines made to heat water (Whether magically or mechanically). Magical vehicles tend to have runes or the like that offer power to the wheels. Magical vehicles work like modern day batteries, needing recharging after so long. Vehicles/Vessels (Flying or Ships) Boats are really nothing new to Simul, but boat engines are. Much like the vehicles listed above, they will run on steam or magic or a combination of the two. Aircrafts were not salvageable, and were taken apart after the Timberholde incident to use in the building of other types of vehicles. However, some flying ships were produced from these items. Most flying ships are small, able to hold a crew of no more than 30, though there have been rare occasions of larger flying ships. These are not a product of what dropped into the kingdom, but more of something that has evolved over time. Computers (Laptops and Desktops and Tablets) Electricity is in abundance in Simul as magical doses. However, it is not refined enough to run computers correctly. Even with the survivors of the Timberholde incident explaining to the best of their knowledge on how these items operated before, many of the computers were fried while Simulians tried to perfect their own output in order to make them work. The salvageable computers were swiftly taken apart and used for advancements in other aspects of Simul life, such as, but not limited to, light bulbs, 'Telegems' (as listed above), mechanical parts of vehicles (as listed above), and cameras. Cameras have become quite common among the people of Simul. With the opportunity to take still images and keep them, Simulians jumped on the bandwagon. Many shops frequently owned by alchemists and tinkerers and mages cropped up offering the sale of these small devices. They are often powered by small stone runes that need recharging by some sort of spell or electrical shock to continue to produce pictures. Some of these cameras can also self print the pictures taken onto paper. Other low end versions would require the device to be taken to one of the shops it was procured at in order for the owners and operators to extract and print the pictures for the customer. Home Appliances (Refrigerators, Ovens/Stoves, Microwaves, Vacuums, Carpet Cleaners, Small appliances such as coffee makers, toasters, ect) Most appliances that were left from the fall of Detroit were destroyed and/or rendered useless. With Simul's lack of an electricity system, the items were found to be useless anyway. Most appliances were divided and taken apart in order to use components to power other things such as vehicles, aircrafts and fuel tinkerers' desires. People can easily find small items here and there at various merchants throughout Simul. Most components have no use alone, but could be useful for an inventor type. Some more primitive versions of these types of items have become common. Industrial Machines (CATs, Tractors, Combines, Lathes, anything you can imagine used for farming, industrial, and etc) As with most other types of vehicles, these, though very rare to find in a prison city, were swiftly taken apart and used for other vehicles that Simulians could actually put together and use. One would not be able to find one whole. However, as some smaller appliances, more primitive versions of these have been put together and have become commonly bought and sold. Examples of types of machines allowed: 📌 Drill presses 📌 Saws 📌 Wood lathe 📌 Metal lathe 📌 Sewing Machines If it's a machine that can be run on a simple electric motor and worked by hand, it could be allowed. Additions or player creations may be reviewed by staff. Solar Power Solar Power did not exist inside of Detroit before it fell. Since the realm it was stolen from had turned the major city into a prison city, it had limited luxuries, such as solar power items. Medicine Medicine was also very limited inside of the prison city. Hospital machines were non-existent. No x-rays, MRIs, Cat scans, proper hospital beds...ect. They still had many things that Simul did not have nor think of previously. Below is a list of the types of medicines and items used in medicine that Detroit had that Simul was not privvy to, but are now: 📌Tylenol 📌Advil 📌Motrin 📌Aspirin 📌Ibuprofen 📌Ace Wraps 📌Cotton Balls 📌Cotton swabs 📌Morphine 📌Up to 80% Alcohol 📌Latex and Non-Latex gloves 📌IV Bags 📌Iodine 📌Penicillin 📌Oxygen Tanks 📌Oxygen Masks 📌Ketamine 📌Saline 📌Codeine 📌Syringe 📌Hydrogen Peroxide (This list may be updated over time) Music, Music Players (CDs, Records, Tapes) CDs and records were usually the music players of choice as they were much easier to come by in Detroit. Though some had cell phones and tablets and even computers, CDs and Records were often donated to the prison city. A few of these were found in the rubble of the fallen city. Some remnants of record and CD players made it through the Timberholde Incident and still play some music. MP3s were not a thing, as the prison city did not have access to the internet. Not everyone in Simul has the same tastes as those who lived in a more modern world, but one can often come across one of the musical items if they look hard enough and have enough coin to purchase one. Televisions, Movies, Movie Players Despite being a prison, Detroit was often donated various entertainment items, including televisions and movie players. They were never afforded the luxurious kinds, such as flat screens, plasma, or high grade DvDs or Blueray. You could easily locate a tube TV or a Video Tape Player. The items were recovered, and some have found ways to give them the power they need in order to watch these movies and shows through their appropriate devices. Some Simulians have also started to come up with ways to make their own. Especially family videos to keep record or happy times. Over time, actors have become a thing as Simulians gained a love for motion picture entertainment. Firearms First things first: When it comes to "How to Roleplay" with firearms inside of Simul, we have a little write-up to help you. Since Simul is T-1, it can be a little confusing on how to do this appropriately. Structure Example Below: 📌 Post1- Character fires off all rounds out of their gun. Character cannot use the firearm again in this post. 📌 Post 2- Character reloads. This action can be roleplayed out or mentioned. Gun cannot be used in this post either. This also gives players a chance to add more flare to their posts. 📌 Post 3- Characters can fire their round(s) again. Once they run out of ammo, repeat the process. What was once a flintlock only continent, Simul was introduced to more..modern-ish guns. Since Detroit was a prison city, they had limited access to guns, however, some did make it through. Although Simul does not have modern machining techniques, blacksmiths and inventors have succeeded in making their own advancements. The variety and quality of guns varies greatly depending on who made them. Listed below will be a grading scale for firearms as well as examples: 📌 Crude - The majority of these firearms are not the greatest. They function but their bad construction impacts accuracy, along with a variety of other things. They will often break after a couple dozen shots or they may consistently jam. 📌 Quality - These items are better than most and will get someone out of a tight spot. They still have their issues but by and large, they are reliable. 📌 High Quality - Examples of this can be found throughout the kingdom but that high quality comes with a massive price tag. High quality firearms often have superior accuracy and handling compared to their cheaper counterparts. Firearms of this tier are the closest to modern firearms in quality. Beware, some Simulian gunsmiths boast their guns are better. 📌 Custom Firearms - These can vary greatly in build quality due to the nature of these projectile weapons. Tinkerers and inventors of Simul have put their own spin on what the term firearm means. Advancements have been made in this field thanks in part to the new law of the land. 📌Lever action rifles with calibers up to 45-70. These were all single action only. All rifles ammo capacity capped at 15. This is more than normal but, hey, it's a fantasy server. This also includes bolt action rifles and possibly pump action rifles. Bolt action rifles will be capped at ten rounds, pump action rifles would be capped at six rounds. 📌Revolvers with calibers up to 44 magnum. These guns will be capped at 8 rounds for all types of revolvers. 📌All shotguns will be single shot for up to 4 barrels. These were never above 12 gauge. You can have anywhere between 12-20 gauge. Pump action or lever action shotguns capped at 5 rounds, examples of shotguns that are allowed are; The Winchester 1887 lever action shotgun, or the Winchester model 1893. There are more examples of the era but that is the kind of thing allowed. 📌 We already allow revolvers and single shot pistols and firearms of that nature but we are expanding it to include lever action pistols like the volcanic repeating pistols. There could be more examples if a player has a good idea. True semi automatic pistols will never be allowed in Simul. The closest anyone will ever get is a gun that looks like a semi automatic. The weapon will be magazine fed and fired in a similar fashion but it will not eject the round. The person firing the weapon will have to unlock the slide and manually operate it back and forth to chamber the next round. 📌 Magical firearms, crystal firearms, Fulmen Sphere powered weapons, etc: It is hard to determine what should and should not be allowed for these types of ranged weapons. They will be reviewed on a case by case basis. A few things to consider when making weapons like this: 📌 All weapons like this need some kind of cool down period or have a need to reload. 📌 If it shoots a projectile of any kind it will follow the same rules as any other ranged weapon. 📌 Pistols capped at eight rounds, rifles at fifteen, shotguns at five. 📌 Any changes made to these items may need to be resubmitted for approval 📌 Custom ammo -Simul might not be the most technological realm but the people are resourceful. Thanks to a few years of exposure to more modern firearms, they started creating their own custom bullets. A good way to tell who made the gun is the round it fires. (All custom bullets are subject to review) 📌 Air Guns - A lesser known piece of technology brought to Simul is the humble airgun. These weapons are slowly becoming popular with farmers as a cheap way to keep the pest population down. Far more industrious artificers have turned these simple items into weapons of war. One example is an airgun that can hit a target a hundred yards away and still kill the target. The shooter will only get a couple shots before reloading. Another example is an air gun that fires arrows at insane speeds. Recharging can be done magically or manually. The majority of users often use the hand pump that is provided by whoever sold it. 📌Most of the guns found and remade are crude with terrible accuracy at long distances. They are still powerful in their own right (I mean...it is a fucking gun). 📌More to come as we adjust to adding guns that fit with the lore. Unbreakable Items Nope. Everything has to have a limit. Hard limits are not always necessary, unless staff asks for one. Unbreakable items are going to be a no unless earned through an event. Generators Generator technology in Simul is still in its early stages of development and only a select few tinkerers and artificers have figured out how to make it work. These rather expensive pieces of equipment require multiple Fulmen Spheres to run properly. Once installed on a property, generators are powerful enough to run a couple dozen lights and/or small appliances. It can also be used to charge other Fulmen Spheres to run devices. These generators often come equipped with a way to recharge, negating the need to have someone come out and recharge your generator. The recharger cannot be used on other items, just the generator. Not all generators are made the same, and depending on who made it it may have things operate a little differently. Remember folks: Electricity will kill you. Magitech The field of Magitech is a growing one in Simul. With better and more stable power sources, artificers are hard at work creating the unthinkable. They are slamming together magic and technology in an attempt to make the kinds of things people only dream of. Those that are successful often end up creating one of a kind works of art. Several examples can be found scattered throughout the realm. One such artificer even brought a car from Earth back from the dead. Others have succeeded in making rudimentary limbs for injured soldiers. Magitech might sound awesome and it really is. The only downside to this type of skill set for your character is the requirement that all Magitech creations are to be submitted for approval. We wish it didn't have to be this way, however, with Magitch being such a new creation in the realm, we as staff are also learning what is acceptable and balanced. Only the Magitech itself must be put up for approval, so please highlight what it is we are looking for when submitted. The Ever Growing List of "No": These items are items that were NOT found during the Timberholde event. However, survivors of said event have been able to educate Simulians on what these things were and may or may not be made with what Simul land has to offer. Get creative winkwonk : 📌MP3 Players 📌Blue Ray Discs 📌Game Playing Systems 📌Microwaves 📌Nuclear Power (Items and etc) 📌Solar Panels 📌Cleaning Chemicals (Bleach, etc) 📌LEDs 📌Plasma, Smart TVs 📌Lasers 📌Robotic Prosthetics Side Note: These items have become available after the Timberholde Incident . Send Send Send Send No Updates Yet Posted: Updated: Views Back to Top
- Disclaimer and Credits | Kingdom of Simul
Library of Shit Stuff and Things Disclaimer and Credits Disclaimer and Credits 📌 NPC art images: ArtBreeder Bing AI 📌 City Location Images and Art: Inkarnate 📌 City Maps: Watabou Inkarnate 📌 Main Map: Inkarnate 📌 Constellations: Areios - No longer exists 📌 Various Images in Beastiary/Flora and Mola/Potions/ETC: Bing AI 📌 Disclaimer for Original Content and Writings: All written objects within, including, but not limited to: 📌 Lore 📌 NPC Write Ups 📌 All forum posts and comments 📌 Map Locations and write ups and lore belong to Lyanna Legend (Site owner and operator (Alias)). All player gifted writings within, including, but not limited to: 📌 Forum posts 📌 Events 📌 Characters 📌 Npcs write ups belong to the people who have created them respectfully unless given as a gift to Simul/Lyanna Legend (Alias). These items will never be used for monetization. All original content shall not be shared or used without Lyanna Legend's written consent. Site and writings therein are under DMCA Protection Send Send Send Send No Updates Yet Posted: Updated: Views Back to Top
- BREAKING NEWS (December 6, 2023) | Kingdom of Simul
Library of Shit BREAKING NEWS (December 6, 2023) BREAKING NEWS (December 6, 2023) BREAKING NEWS Yet another massive upset of the people has come in the form of something...unseen. With the disappearance of local wildlife on the Northern Coast, citizens of Simul have taken notice. Whispers of a mad man "melting flesh" from "carcasses and live animals" have been spreading like wildfire across the northern parts of our great kingdom. Some have made it their duty to find whoever this person/s are/is, but the only facts we have learned is that the person keeps to an area not easily reached on the cliffside near the ocean. Witnesses state that there was more than one person during the time of the incident. It appeared that only one was the aggressor. Flames have eaten away the cliff face and the landscape has slid into the ocean. There is no news on survivors or who the people were in the area. Will update when more is known. Please be safe, folks. This is Flynn, signing off. Send Send Send Send No Updates Yet Posted: Updated: Views Back to Top
- Festival of the Hunter's Moon | Kingdom of Simul
Library of Shit Archived/Retired Festival of the Hunter's Moon Festival of the Hunter's Moon You can read more on the holiday HERE This will be run from 11/12-11/20 With the mountain ranges filled with hunters, many places found around them have offered free lodging and warmth from the harsh winter cold. The Temples of Unity, Concordia, Wingston, Skyhaven, Gao Shan and Cio have all opened their doors and taverns and inns to the wayward travelers for the hunting season. Many do not even expect pay! How lovely it is to see our kingdom come together in such a blessed way! Take this opportunity to do good as well. Hunt until you can hunt no longer. Feed not only your families, but the families who can no longer provide for their own. Be safe, hunters! Send Send Send Send No Updates Yet Posted: Updated: Views Back to Top
- Soulstagne | Kingdom of Simul
Library of Shit Town Updates Soulstagne Soulstagne WIP Send Send Send Send No Updates Yet Posted: Updated: Views Back to Top
- Lake Torra | Kingdom of Simul
Library of Shit Town Updates Lake Torra Lake Torra Year 10.000 to Present There is a giant worm. Though he resides in Sterilis, there is a mention of him in Lake Torra. Every month, this long desert worm burrows his way from the desert to Lake Torra to drink. Then burrow back. This, of course, leaves quite a hole near a grouping of boulders. If one were to follow, they would find themselves under Sterilis. Keep in mind, the sand collapses behind him, so that is as far as you would get. Send Send Send Send No Updates Yet Posted: Updated: Views Back to Top
- Just a Little History | Kingdom of Simul
Library of Shit Lore Stuff Just a Little History Just a Little History Just some.... light reading. Enjoy! Chapter 1 -- The Beginning Years 0-1000 There are always beginnings to stories. Simul's starts over ten thousand years ago. It has been said by the majority to recent days, that the land is much older than that. No one knows the whole truth, but speculation leads most to believe the Gods created life. Of course. Who else would have, right? From the greens to the blues to the yellows and purples and reds, the soil of Simul was filled with many beautiful things. Flora, fauna, humanoids... The first 'intelligent' species to walk upon the lands were humans. Plain, magicless, and primitive. Soon after landing on the massive rock, it was given the name of Simul, a name that meant "coexist" to the natives. With mass amounts of land to discover, families separated, homes were built, and communities started to form. The first of many great cities was Timberholde. Toward the center of the continent, the first family known as the Trimbles, started the creation of the large community. A slow beginning with hardships and good times alike, the raising of Timberholde proved to be fruitful. After nearly one hundred years, the city had grown from a population of twenty one to over five thousand. With word spreading of the beautiful architecture and homes to spare, all walks of life made the decision to seek the scene; A fully functional city that had already made its mark as the trade center of the kingdom. Meanwhile, north of the massive city, the newly forming city of Eleutheria had just gotten its foothold. Construction was slow and daunting as the city planned on being in the center of an island. Without much in terms of hands, productivity nearly came to a stop in the early years. Once Timberholde had come to fruition, news traveled much easier about the grand city being built. All over the continent, cities began to rise, most of which can still be seen in current day. The first humans soon after made their stands in Ferax Villum, Sudbury and Skyhaven. The others soon followed.....but there was much more. Buildings, homes and all colors of establishments began to form, almost magically, overnight. Rumors spread, fingers pointed, witchcraft! Nearly two hundred years into the beginnings of Simul, magic introduced itself into the fold. However, it was not welcomed as many of our readers would like to believe. It was new, frightening, and unknown. It would take decades for people to become comfortable and accept this new addition to life. What started as fear did slowly melt into curiosity and teaching one another how to use such things. Magic schools formed in the biggest of cities at the time. It wasn't enough. People wanted to learn more. With limited knowledge and the wonder on how it came to be in the first place, people began to explore even more of the land. Reaching places in the mountains and desert where only the brave had the courage to reach, some returned with stories of peril or riches while others did not return. Most thought the worst of the lost souls. Yet, more cities began to form, and word traveled of these new and exciting places, families were reunited generations later. Soon, stories circulated, filling in the gaps of so many questions. One in particular family, dubbed The Legends, was not only new, but looked different than most of the humans roaming around the newly forming Simul. No one could figured out where they were from, only that they had appeared one day without so much as a hello. With stark white hair and perfect peach skin, piercing baby blues and tall forms, most thought them to be aliens. 'People from the stars.' Their magic was strong and nearly invisible. Non-violent in demeanor, they soon constructed their own city near the now named Aldermen Mountains. With constructs similar to the elves, some began to rumor that the people living there were half breeds of elves and humans. That story was soon dashed when they held no other symbolism to the beauty that was the elvish. Soon enough, the name Concordia became a household name. If one had an ailment, Concordia was the place to go for all kinds of healing. They also had a massive school to teach certain types of elemental magics. Their teachings are still prevalent in the schools today. Even more notable cities rose, one of which being Wish Well. In good terms and within a days travel of Concordia, the two cities became sisters. Trading goods and services, the two giants still kept a professional distance due to the heavy rumors of the perfect Concordians. Never the less, the people of Concordia were happy to have an ally in the trying times. Over the years, even though the stories and curiosity faded, there were still people who refused to go anywhere near the northern lands. This did not stop the duo cities from thriving and becoming forces of trade and travel. Nearly six hundred years into Simul's history, most cities that still stand had come to be. Though the country was still growing, Simul was nearly complete in the eyes of those who were born and raised on the land. At least, that is what the people thought. Eleutheria had finally placed the last brick upon its surface, and it was finally time for the people of the kingdom to come together for the election of the leader of the land. Unfortunately, this was far easier said than done. With the vast land mass and miles between people, coming to a decision did not happen for quite some time. It was a hellish first ten years. With so many different humanoids now roaming the lands, none of them had the same views or thoughts. Some wanted a base religion to follow and rule while others wanted things to just continue as they were. The progress that had been made in encompassing all walks of life slowly started to decay. The populous could not come to any sort of agreement. That is, until one brave soul came forward with a plan. His name was Herald Fortescue. Coming from a family who originally began construction on Eleutheria itself, he had a good foot in the door for the attention he was seeking. His words held hope and organization of the people who all resided inside of Simul. His vision? Simple. Peace and thriving among everyone. Now, most thought these words were too hard to believe. Living in peace? Always? No difference between classes? Crime that was punished reasonably? Land that could be claimed without riches? Education that could be acquired regardless of standing? Oh, how the people wanted what he promised. And thus, he was elected as the King, while his coming generations would rule the land for all of their time. Chapter 2 - Why Here? 1001-1200 As the years went on, questions began to arise once more. There was one particular question that stuck in the minds of the many: Why was the population growing so exponentially? Most of the original stories of other masses on the planet had been shared, yet, there were so many different types of souls traversing the land of Simul in particular. Many more than what could have traveled there easily. Why? How? Where did they come from? It would take a couple generations of much studying and questioning before the truth was finally revealed from none other than the mouths of the newcomers. ------------------------------------------------- Simul; a land of magics and monsters, much different than other lands that the world held. Magic was fluent in many places, yes, but not quite like it had been in Simul. Such powerful beings had been introduced, using their different magics to do many different things that the original citizens had never seen. As time went on, more and more, the magical beings held their supernatural abilities from the general populous while the people who had been there all along pretended they had never seen it. Even though the magic wielders did what they could do hide their true nature....it was a bit too late. As much as the people tried and tried, the tension nearly came to a head. Luckily for most, this caused them to question rather than quarrel. After many many years and generations had passed, the answers most sought for the conglomeration of people in one land mass were found. Piece by piece, it all fit together. Simul was not only a beautiful, fertile and prosperous land, but it was a 'hub'. What made it such a noun? That was a question that, to this day, has still yet to be answered. Eventually, people settled into the notion that something caused 'lost souls' to end up being a part of the kingdom, for better or worse. So, people did as they always had done, and learned to coexist to the best of their abilities. This is not to say that there was not an underbelly. Because...let's face it; People are only 'human'. Chapter 3 - The Age of Settlements 1201-5300 A slow progression of acceptance and coexisting lead to thousands of years of building, new villages and cities and trails carved. With so many new people throughout Simul, many more homes needed to be built, and thus, the current King and his family agreed to let the people have free reign over the land. With a lack of government owned land, Simulians found it much easier to build and pursue individual happiness. This lead to peace among the majority...mostly. There were many differences between people. From the way they looked, to the magics, or lack thereof that they performed, and even from the homes they built. These things did not seem to affect how people treated one another. As segregation wore thin, it left a hole that was slowly filled with love and acceptance. Citizens did what they thought was best for themselves and their families, and this alone helped the premise of coexisting blossom. As word began spread to the other lands in the world, Simul started to see an even larger influx of new settlers. Unfortunately, peace often attracts the less savory. With how many people around the world and beyond had heard of Simul and its amazing soil, there should have been no surprise at yet a different type of influx. It was only a matter of time that the ugliness of existence would rear, and rear it did. In the year 3022, the first large battle began. Fighting tooth and nail to keep their lands safe, Simulians won. However, it was not the last battle they would wage. For hundreds of years during the kingdom's formidable time, wave after wave of those who wanted to take the land for itself battered the shores. Little did the outsiders know, they were helping to shape Simul's peoples' view even more on their morals. As strangers took arms together, it strengthened the people as a whole. Those who wished wrong never had a chance... Simul eventually began new stories that would travel to the other lands. A reputation. A legend. Those who entered Simul either found a home, or perished trying to take advantage of it. As the times calmed, the people came together once more to rebuild and continue to strive for everything good. Chapter 4 - Mutual Agreements 5301-5322 So many hundreds of years of peace just had to be interrupted, didn't it? No kingdom is perfect, especially ones with such slow development akin to Simul. With the "forced" acceptance of coexisting among the people, Simul would soon face yet another disagreement. Luckily for the citizens, it wouldn't be nearly as traumatic as it had been in the not so far past. What started as a low rumble that no one could pinpoint quickly became an earth shattering quake. Well...kind of. No one had experienced the land shaking in Simul since the first humans had landed, giving them false security in thinking the land was free of extreme weather or the like. Unfortunately for them, the mountains to the north had yet to be explored, let alone named. It was soon discovered that the waves of quake were coming from them. What followed in the days after was nothing less than surprising. A small explosion of quakes lead to what some referred to as the "Sea of Red". Wave after wave of ginger haired dwarves came barreling down the mountains, weapons in hand, shouting at the tops of their lungs. Now, it was said that there was a single chuckle that rang through, but to this day, no one would admit that the sight of thousands of small bearded men made them break face. Never the less, this fueled the small statured men to come ven further down the mountains, hurling weapons and demanding the 'new comers' to leave the land they had made their home. Just as things were starting to look like an all out war, the humanoids did what they had been trying to not only preach, but to practice; offer peace. This was an odd gesture for the dwarves, as they had always been in Simul, 'from the beginning of time', as some would claim. Living amongst strangers? Letting the unknown traverse their lands? All of the mysterious future seemed rather...scary. This did not stop the dwarves from giving in and contemplating such a peaceful end to their fear. It took less than a year for the red headed, bulky race to give their decision; The humans could stay. This did not come without stipulations of course. The dwarves asked for their home to be left alone. They were not prepared to have their city beneath the Aldermans infiltrated by strangers and drifters. They also demanded that the mountains stay undisturbed by new construction. This was good enough for the humans, giving the dwarves their peace and quiet. And thus, Dun'Lorn became a staple name in the Simulian's homes. Over the centuries, the dwarven city has been known to open its doors more often, even giving a holiday once per year to welcome all. Most Dun'Lorn dwarves tend to stay within its walls for their entire lives, but don't be surprised to meet a rogue wandering the lands of Simul. Chapter 5 - Peace Sells 5323-9400 For thousands of years, many more cities were forged, families were formed, the land was tilled, times were good. For the first time since Simul was molded into a kingdom, there was undisturbed peace across the land. Unbeknownst to the masses of Simul, there had been growing an underground of pure evil intent. This demonic presence did not show itself for many many generations. Not until the mid 8000's. He began as a myth, a bedtime story told to disobedient children, a warning to the night. A mad man hellbent on destroying the kingdom. From one rumor to another, none of the stories really matched up. What was one to expect when this 'mad man' had never been seen? What could they expect when all there were were the stories whispered from one mouth into the waiting ear of another? The only thing these tales had in common; The name Timothy Slade. A name that most slowly began to avoid uttering. When the royal family themselves began to be secretive about such a person, and hushed tones echoed through the castle halls, as well as avoidance of saying his name in public...that was when the people knew something was wrong. The stories continued to unfold. Rumors of who this man was, what he looked like, and perhaps where he could be hiding. What he was doing was never a question, especially when some of the "constructs" began to go rogue, exposing themselves on the world at large. Some of them would come in the night, stealing the breath of their victims before disappearing with them in tow. Some, on the other hand, would seek out their own families, coming for respite and to be saved. To this day, some of these 'abominations' are still hidden from the sun. As their families have kept them in cages, hoping for a cure one day. This phenomena is quite rare, and even more seldom spoken of. The people continued to try and live their lives to the fullest. Putting the rumors and stories on the back burner, secretly wishing and praying that the problem would leave on its own. Much to their delight, it seemed to have worked. Eventually, the name Timothy was seldom heard, giving the people back the calm their minds so desperately worked hard for. Chapter 6 - The War of The Brothers and Saving Simul 9401-10,001 In all families, drama exists. The Royal Family was no exception to this common occurrence. There had been some....'stepping out' on the King's part. Luckily for him, it was before he could wed the next Queen, leaving only speculation. The King had kept the details to himself, if only long enough for him to produce a proper heir to the throne. The 'proper' child's name was Jayden, meaning "Heard by God". Little did his parents know at the time of his birth, the Gods would not hear him the moment he had cognitive thought. Not only did the child have problems from the time he could walk, if his first word was any indication to what was to come, they would have been far more weary of him. Jayden was a trickster, constantly getting into things he should not have been in, and escaping the castle walls in order to tease and mess with the other children. He was high and mighty, and he did not care who knew it. Danger was not a word in Jayden's dictionary. At the age of ten, he had already hospitalized one child, and scarred the rest of the small group of his 'friends' for life. It was said that Jayden had beheaded a dog as a taunting measure and shock factor before suddenly attacking one of the other children, savagely, with a stone. Once the child was an inch within his life, Jayden had been pulled off of him by the small cohort of children and the people who had witnessed the atrocious act whispered the tales of the haunting smile that painted his face. Unfortunately for the royal family, this was not the only incident in a long line of unfortunate events. Unlike most of the Kings and Queens before, Marlin and Olivia Fortesque did not make it to their golden years. A strange illness came over the entirety of the Royal Family, leading to the untimely death of the married couple, leaving their only son to take the throne at the age of seventeen. The official cause of the mysterious deaths in such an isolated and strange way never came to light, however, when Jayden took the throne days after his parents' deaths, he accused the Royal Chef of poisoning the family. No one could rightly question his accusations, and thus, the innocent chef was beheaded in the morning following the crowning of the new King. With his newfound power in politics, Jayden Fortesque would lead nearly twenty years of horror for the people of Simul. The moment he took the throne, the people could feel it. Little did they know how awful the next two decades would change the face of their beautiful kingdom. What had been a peaceful land would quickly turn into a poor, disease ridden cesspool. Jayden was quick to increase taxes beyond what nobles could pay, leaving the working classes to hope their families to eat every day. Those who did not lost their homes, land, liberty to see clinics and healers, and soon, their lives. Once you owed too much, your life was the only thing you had left to repay the debt with. Decrease in population lead to less and less people able to perform jobs, keep up the harvest, and eventually, it appeared that the downfall of once a lovely place would be upon them. Soon enough, this morbid news would travel far and wide enough....that Jeffry, Jayden's father's first son, who had been living in Arbrestor, would feel the heat of it. Something had to be done. Knowing his own roots, Jeffry began formulating his plan. He would take the throne back, and he would need help to do it. For the next few years, the eldest son to the late King collected his army of friends. It began with the people of Arbrestor who had watched the boy become a man. Little convincing and the people were prepared for war. Next were the cities of Concordia and Gao Shan. Jeffry knew better than to ask the Dwarves, as they had lived a silent life. So, he let them be and continued his expedition toward the south. Spreading his good word and promises of peace once more and recruiting able bodies left and right, masses upon masses came to the aide of the impending King. The people knew he would be a better leader than the tyrant that sat upon a throne he did not deserve. The war lasted for a single year; 9405. One would not think that such a one sided view would need so long to win. One would also be very, very wrong. Jayden held many followers. Not only those who found his tyrannical hand to be admirable, but there were also those that were forced to fight his war. After a long, bloody and ultimately successful win, Jeffry took the throne and freed those who still stayed within Eleutheria and those who had been once ripped from their homes. The castle itself needed to be rebuilt, many lives were lost, but in the end, good prevailed. Simul would never be the same. Though, this is not necessarily a bad thing. The history books teach of strife, but also the overcoming of said troubles. Now it is up to the people who call Simul home to keep it safe. Chapter 7 - The Undead Reign and End 10.012 Like most things, nothing lasts forever. Not even the good. The soldier was known as Cillus and had a plan: Take Simul for his own people. Isn't that how it normally starts? Impending war due to greedy others? Of course . Never the less, what the skeletal warriors didn't realize was that Simul had it's own dimming darkness. A hell of a kick off of chaos, a random army of undead overtook Korrig, destroying and enslaving all that they could. Once on the move, they then attempted to talk Astu Aether, a new city that had come to Simul for safe haven, into becoming their ally with promises of glory and more money then they knew what to do with. The leader of the floating city promptly decline with the mention of war. Sudbury was not so lucky. The city of magic soon fell victim to the next random attack. By this point, The King was becoming desperate, doing what he could to gather as many allies as possible. Calling upon the Dwarves of Dun'Lorn and the man who held a castle in the northern lands, Silver Drafaylum, Alfred Fortescue asked for the impossible; Help to take out the invading forces. This lead to a treaty between the snow elves and Guardians, the Dwarves, and the King's Army. The long empty lands of Concordia was soon settle into once again and he meeting alone helped the Dwarves realize that not everyone outside of their mountain was evil... Oddly enough, the noise above attracted the attention of one man that the land had tried, for hundreds of years, to forget about. Timothy Slade. He came silently to the city of Korrig, wiping out what was left, including the innocent enslaved. His Master of Beasts soon did the same in Sudbury. The people rose though, taking on the small trolls and rogue 'soldiers' and taking back what little was left of the city. Timothy and his minions disappeared shortly after, but not before word of mouth could tell the tales of his epic and oddly helpful return. They spoke of the demon woman at Timothy's side. And they spoke, even more than the former, of the old man himself. Though the people were scared, the Royal Family has offered aide and rebuilding efforts to both cities, as well as fortification efforts for Ferax Villum. If there is to be another attack, Simul will be ready. Chapter 8 - The Uncovering of History 10,012 The land shook with a vengeance. People all over the kingdom could feel it below their feet. What started out as a passing rumor that the tremors were caused by the dwarves quickly turned into something else. Something...worrisome. The small quakes turned into something much larger, affecting nearly every home and trail Simul had to offer. The fates deemed it unnecessary to destroy anything...minus the ground cracking open in a couple of locations. Curious wanderers and treasure hunters alike began their search for the cause. As soon as their feet lead them to the southern coast region, the quakes stopped. Strange...Yet, not as strange as what was to be discovered. Two different portals; One near the ocean and one near Dry Gulch. Both different in so many ways, but both coming from the same natural disaster. Where did they come from? Where did they lead? A few brave souls entered these portals, only to be transported to 'new' cities with 'new people'. Turns out, thousands of years prior, a large earth shudder much like the one that just happened had trapped these civilizations where they had been, leaving them in the dark for generations. Now, with the hope of having newfound brothers and sisters, both cities have opened their homes to the rest of Simul. Chapter 9 - Timothy Reminds...10,014 A long time ago, in a galaxy, far, far, far, holy shit that is far, far, far, when the fuck are we getting there, far way, there was a world not unlike our modern day Earth. On this Earth, was a country named North America. In that country, there was a state named Michigan. And in that state, there was a city named Detroit. Detroit used to be a city much like any of the other larger cities American had to offer. Over time, it became...not so pleasant. And with even more time given, Detroit was voted to be the country's first prison city. Walls were erected and guards were placed throughout in order to watch over the prisoners that were forced to spend their lives rotting away. Types of offenders who were placed in such a city were violent, morbid, and horrid. Since the America that was inside of this far away realm decided (For some fucking reason), that violent offenders should no longer be put to death, they chose a city that was already sort of fucked to be the new prison. Yay. Within the city walls, there were a little over 30 thousand prisoners who lived their lives the best they could. Murder was an every day occurrence, and theft was a way of survival. Some of the prisoners were blessed with magical abilities, and those few would use their abilities to either survive...or kill. Some didn't see a difference in the options. Every now and again, generous philanthropists would donate the less fortunate city items for entertainment and medical supplies for a more comfortable life, but these items often were used for less than noble purposes. Overall, Detroit was a cesspool. One that Timothy Slade no longer wanted staining the country he had set his eyes on for more recruitment... The weather was nice. Yes, let's talk about the weather. It was sunny. There was only a slight breeze that cooled one off had they no tolerance of heat. The spring had come and warmed the Earth. Such a beautiful day for a beautifully morbid mass murder. Today was the day, and Detroit was about to wiped from existence. Not before the land who also needed a lesson learned had the opportunity to learn said lesson. A land by the name of Simul (That means you fuckers). No one knows how the people of America reacted to watching their prison city literally detach from the country and float off into the air before disappearing, but it had to be just as horrifying as the reaction that the people of Simul had to seeing the city comparable in size to Timberholde floating barely a mile above the central city itself....And that's when the fight started. Edited: The drop of a nearly modern day Detroit on top of Timberholde rocked the entire continent. From Arbrestor to the southern forest, people from all over Simul would recall the thunderous explosion with great detail. From the moment it happened, people came. Either to witness or to help. Unfortunately, with such a massive assault...it looked rather grim. This did not stop the heroes of Simul from doing what they could do to save as many people as they could. This...This was no easy task. For days, those who could, did do what they could to search rubble, flip doors and cars and trees and walls, and put themselves in danger to save whoever was still alive from such an unnatural disaster. Despite all of their best efforts...out of the over sixty thousand people targeted by the man himself...less than two thousand were saved that week. Simul, in its constant glory and coexisting nature, has come together since and helped to rebuild Timberholde. Though there are not many who live there, they hope that travel from neighboring countries and kingdoms will help to repopulate the once massive city of Timberholde. Those who have survived have come to know what happened as the "Timberholde Incident" and stories of the harrowing people who saved those who survived...alongside the stories of the man who did this to Simul have echoed through the ears of Simul's citizens ever since. The Divide - To Come Send Send Send Send No Updates Yet Posted: Updated: Views Back to Top
- Alderman Mountains | Kingdom of Simul
Library of Shit Town Updates Alderman Mountains Alderman Mountains The Ros. It has finally been discovered. After many have tried and failed, the magical waters have finally been revealed. It seems more people have been there as well. At least some enough to build small cabins. This place may be beautiful, nestled in the most quiet part of Aldermen, but it appears it holds a sinister cloud of the unknown. Send Send Send Send No Updates Yet Posted: Updated: Views Back to Top