Results
163 results found with an empty search
- Festival of the Setting Sun | Kingdom of Simul
Library of Shit Archived/Retired Festival of the Setting Sun Festival of the Setting Sun Starting Date: Messis 1st (9-1-20) Midnight MT You can read more about this event in the Calendar. Once again, the Festival of the Setting Sun will be held in Timberholde. From the reaches of Arbrestor to the depths of Oak Silva, people from all walks of Simul will converge on the centrally located city in order to sell goods and donate to those less fortunate in order to make sure as many that can, survive the harsh winters of this great kingdom. This year, with the installation of the teleportation totems throughout the land, the turn out is expected to be much larger than it ever has. Special Mentions: Idel's shop, The Whispering Ether, is having a massive sale! BOGO on all potions and BOG2 on everything else he has in stock! Near the center of the bustling square of Timberholde, Merna, a rather talented farmer, has opened shop for all of her freshly baked goodies! Breads and rolls and donuts and nutty cookies, she has something for everyone's sweet tooth or carb loving self. Stop by and stock up! Taliesha, on her time off from tending to the gardens, loves to make clothing! Yes indeedy. Most of the time, it is winter wear gear and she stores it all until The Festival of the Setting Sun in order to give to the less fortunate. For her more intricate items, she does charge a fee, but it is worth every penny. These items, from socks to coats, are enchanted to shake off a little bit more of the cold than a normal piece of gear would. Anyone can find her at her own booth near the center of town. Every night during the month of Messis, the community comes together for a massive feast. This is to ensure everyone in need will not go hungry before winter. The streets will be lined with tables and fire pits and even enemies will stay civil for the massive feast. One of the most beautiful parts of this legend of a holiday. Send Send Send Send No Updates Yet Posted: Updated: Views Back to Top
- Dry Gulch | Kingdom of Simul
Library of Shit Town Updates Dry Gulch Dry Gulch Nivalis 10th, 10,016 BREAKING NEWS! (Taken from Simul Quarterly ) "It has come to our attention that there was a recent attack on Dry Gulch! Witnesses say that a group of less than a dozen, but more than eight people descended upon the northern ship port of Dry Gulch and attacked a seaman. Not only was the ship burned to ashes, but the dock in which it was parked. Unfortunately, the owner, Warren Thule, was killed in the incident, alongside his wife and four children. It has also been clarified that this group of murderers did so with the use of fire magic. One witness overheard the spells being spoken by one perpetrator, while the rest were, allegedly, standing around and helping fuel the aforementioned attack. It is not clear if local authorities have caught any of the suspects, but the good people of Dry Gulch have been preparing for a witch hunt....This does not sound good, people of Simul. This does not sound good at all. This is your local News Officiant, Lynn, signing off..." Messis 2, 10,017 Read more in BREAKING NEWS Laughter and merriment could be heard throughout the kingdom as the farmers were once again celebrating another good harvest. Food and drink flowed freely as the unsuspecting people of Simul were watched from the shadows. Hooded figures lurked just outside of anyone's sight, their eyes set on one target; the very food the farmers were celebrating . Not just what they had harvested already, but all of their fields. Every piece of wheat, bean, or ear of corn was doomed. The robed figures kept watch just waiting for the perfect moment to strike. They waited until almost everyone had gone to sleep. Those that remained in the fields or the barns were too drunk to notice anything. Even if they had been sober, they would not be able to stop what was about to happen. Once the robed figures felt it was time to move, they did . Flames roared to life around them to burn every last plant to cinders. Nothing was spared. Nothing. Anything and everything that stood in their way burned with the precious crops. Enough food for dozens of families turned to ash before anyone realized what was going on. The smell of smoke and the sound of roaring flames pulled everyone from their beds. Horror and panic hit everyone who witnessed it. Men, women and children all did what they could to put out the flames...though, their efforts were in vain. The heat from the fires evaporated the water before it could even reach the flames. Screams for water...screams for help. Many could even be heard calling out to the mages they had shunned. Asking... no, begging for help. Those that could have helped cowered behind their locked doors, fearful of what could happen if they rendered aide. Great numbers of magical and non-human beings fled from their homes as registrations became more common, alongside the growing racism against them, leaving the human communities more vulnerable than they had ever dreamed. This was not an isolated incident; farms across the kingdom were burned. Dry Gulch, SkyHaven, Subury, Wingston, Timberholde, Ferax Villum, and even Concordia were hit alongside multiple other villages and farming areas. It was almost the same story at every farm that was burning: Those that could have helped refused. A small few cities managed to save food. Their mages were quick to respond and quell as many of the fires as they could. However, even with their quick actions, much of their food was destroyed. What could be salvaged was inventoried and stored in the safest places people could find. Alongside the massive loss to the winter food supply, hundreds of people and livestock were also slain. The countless lives and resources that were lost in the night left all that witnessed the horrors of it choking on the smoke and ash of their dreams . What witnesses hoped was a sick nightmare was revealed to be anything but. The nightmare was real and no one knew what to do. Cries of sorrow and a strange letter filled the air. The letter was simply written on paper bearing the Guardian's seal; “We of the CONGREGATION will not be silent. If the King won't hear our cries, we will make him. We will starve him out if we have to, along with anyone else who would follow his laws.” The news of all the fires across the kingdom had the streets of Eleutheria humming with hectic whispers or outright blame against magic users. Conspiracy theories about what happened spread like wildfire; The letters from the “CONGREGATION”, and the Guardians had everyone terrified. They were all looking to Ferren for answers. No word came for hours, confirming for the people that what happened was far worse than before. Eventually, Ferren emerged from the castle to stand on the highest balcony of the capitol. His normally charismatic voice was filled with sadness as it echoed through the heart of Simul. Even his appearance suggested he had not slept. His clothes were a rumbled mess and his hair was far from tamed. Redness surrounded his eyes from intense crying. “It is with a heavy heart that I address you all in such a manner. I am sure you have all heard the news by now. Our kingdom…has suffered a tremendous loss. The crops that normally sustain us through the long winter have been destroyed. Burned to a crisp alongside the brave men and women who tried to stop the inferno. Their sacrifice ensured that everyone could gather and defeat our oldest of foes. The cause of the fires is still unknown but we believe it to be a series of horrible accidents. I would love nothing more than to believe that, but with witnesses coming forward, it has been apparent that the attacks were perpetrated by magic users. The best people we have are looking to find the cause of what caused this tragedy…” Ferren's voice cracked as more mist threatened to fall from his eyes, the acting king haphazardly wiped away the tears that never fell as he tried to compose himself. He kept his face hidden for a few minutes in silence before he moved his hands to speak again. “We can move on from this tragedy as one but I need the help of every Simulian. We do not have enough food for the winter. As of today, all food is to be brought here to Eleutheria so it can be rationed out appropriately. All are welcome to come and get your daily meals. Those of you traveling great distances will be allowed to get enough for a few days. Every month, we will be shipping out ration bundles to each city and community to sustain. All magical beings wanting their rations are required to provide their registrations. This is to keep us all safe and uphold peace of mind. We have also decided to place a special barrier around the capitol to help further protect the food we will all need to survive. It kills me to have to do this to you all. Rationing will leave us all hungry as we try our best to make it through these trying times. I encourage everyone to do what they can to provide for their families. If you have extra, please give it to those that need it more than you. Hunters, share your bounties as you get them. Farmers that have lost their crops should reach out to us. We can provide seed to hopefully grow something before the cold seasons hit. We will make it through and come out better for it. May the Gods bless us and help usher us through the trials they felt, we as a people, needed to endure.” "If you have any questions relating to the recent events, any citizen of Simul is welcome to write to me directly. You may also tag Malum Distantia via Simul Social. Please Simul, love thy neighbor as they were your own family. We will succeed." OOC Note: Dry Gulch, as a whole, was very obliged to follow these orders. Send Send Send Send No Updates Yet Posted: Updated: Views Back to Top
- Give us honor!...and ale. | Kingdom of Simul
Library of Shit Archived/Retired Give us honor!...and ale. Give us honor!...and ale. Dun Lorn has opened it's doors during this time of atonement and end of the year celebrations. Within the walls of the heavily guarded city, deep inside of the mountain, the famous Kraghumlin Dimtoe has invited those from all across the land to challenge his title of "Drunken Saint". Anyone who can last and drink the least will win the title of "Drunken Saint-2019", have their last post displayed in Hall of Fame, and be gifted an unbreakable dwarven stein that will fill with ale whenever the user chooses. Keep in mind, this is no ordinary drinking contest. A special blend has been prepared by the highest mages the dwarven city has to offer. Not a single person has ever been able to break the championship record of 50 drinks....not even the ghostly spirits themselves. Please take heed as this may be your biggest hangover yet! Rules: Everyone will have a drinking tolerance of 50 drinks. Once you reach 50 or more, you will no longer be in the contest. Please play this appropriately. There is no post minimum. However, posts add to the humor of having your character drunk as hell! We will be using a "!roll 6" command. This is a die that the characters will be using to determine how many drinks they must consume. We will be posting in an order that will be determined beforehand. We will ping everyone who is participating before the assigned staff member posts for Kraghumlin Dimtoe, as he will also be participating. If you would like out of the contest, please type a post of your character leaving and let the staff member know in RP Discussion with a ping. We will be giving this three days to finish. Whoever has consumed the least amount of alcohol by the end of the three days will be crowned the winner. (However, if you do not post and hold up the line, we will skip and assume you are no longer participating.) Please ping the next person in line so they know to roll their die. Post Structure: Roll your 6 sided die. Post (or not) your character drinking. Staff will record the amount of drinks. Ping next person in line. Super simple! And most of all, HAVE FUN! In order to participate, please react to this announcement in the event channel. We will be starting this event as of 12/4-12/7. Send Send Send Send No Updates Yet Posted: Updated: Views Back to Top
- Common Illnesses | Kingdom of Simul
Library of Shit Lore Stuff Common Illnesses Common Illnesses You will find here a list of illnesses and diseases 'native' to Simul. If a disease/illness is not native to Simul, it will be labeled as such, alongside a description on how it came to Simul. This list is not complete and may be updated from time to time. Simulian Flu Symptoms: The Simuliun Flu is much like any other flu. Symptoms include coughing, wheezing, nausea, vomiting, diarrhea, excessive sweating, fever, headache, chills, lack of appetite, chest and nose congestion, sore throat, muscle aches, and fatigue. These symptoms range from person to person with severity also a case by case. Symptoms can last between 4 days and 3 weeks, depending on treatment and severity. Original Source: Often transmitted via bodily fluids, touch, and infected surfaces. Treatment: Many doctors advise rest, hydration and sustenance as the common ways to treat the Simulian flu. There are also many over the counter medications/potions that can be ingested to help the sickness along a bit quicker. Cure: None Fatality: Around .002% of people will die from Simulian Flu Submitted by @Lyanna Legend @Silver Drafaylum Name: Nasus Dolor (Sinus Infection ) Symptoms: Symptoms range from a front-of-the-head headache to more severe aches and pains such as extreme congestion, coughing, fever, bloody nasal discharge, blurry vision, pain and tenderness to the face near the nasal passages, tiredness, lack of smell. Original Source: This virus can spread via touch to an infected surface or coming into contact with particles that are airborne. Treatment: Rest, decongestant medications/potions, hydration, etc can all be used to shorten the span of illness. Cure: No Fatality: This sinus infection does not normally kill on its own, however, if left untreated, can lead to other complications that can be fatal. Submitted by @Lyanna Legend Mana Sickness Symptoms: The symptoms of this illness often manifest differently depending on who contracts it. Non-magical people that get it often feel lethargic and have trouble breathing. Fatigue is some of the worst, according to sufferers. Magical beings or mages that contract this disease have it far worse. They have all the same symptoms as non-magical people with the additions of lack of appetite and loss of muscle. When the infected use magic, it makes symptoms worse. This is marked by infected excreting a black liquid from their eyes or ears. A few known individuals cough it up, almost like they are drowning in the black ooze. Original Source: Unknown. No one knows how this disease is contracted. There are plenty of theories but no concrete proof. Most contract mana sickness as adults out of the blue. An unlucky few are born with it. Treatment: Only three treatments have been developed for this illness. The two most prominent treatments are known as Reaper (Named so because this potion is a poison to most things). If used correctly, can ease the symptoms of mana sickness. The second is Mothers Bane; a plant cultivated by the snow elf priestesses for use in a variety of medicinal potions. It does not work as well as Reaper, however, this plant can be ingested by anything. The final potion is unnamed and only rumored to exist. It is supposedly made of ingredients from another world. Rumored to give those afflicted with mana sickness complete relief from their illness for several weeks. The other remedies are required to be taken daily, or even multiple times a day if those afflicted actively use magic. Cure: No known cure. Fatality: Unfortunately, despite the availability of treatments, Mana Sickness is often fatal. Even with proper treatment, those infected may only get another ten years after first infection. Those poor souls who never die from it live a life of agony. Reports from a few of these beings are as follows: “It feels like I am breathing through mud every moment of the day. Even with my medication, I can barely walk up a flight of stairs without collapsing.” “My body feels like it wants to rip itself apart everyday. The headaches are bad enough, I sleep over eighteen hours a day. Even sleep is barely a reprieve.” “I have tried to…. End things multiple times. I would rather be dead than keep living like this.” “I never feel hungry. I have to force myself to eat more than a few bites of food, even if I like it. I only sleep two hours a day because the pain becomes too much. I sometimes sleep with a special mask so I can breathe properly. Even with proper treatment and exercise, some days I can't get out of bed. If I overuse my magic, I run the risk of putting myself into a coma.” Submitted by @Silver Drafaylum Name: The Sniffles (Allergies) Symptoms: Coughing, sneezing, sore throat, chest and nose congestion, lack of taste and smell, mellow fever, headache Original Source: Allergens, dust, mold, heat, cold, dander, etc. Treatment: There are various potions and medications over the counter to help alleviate allergies whether seasonal or not. Most opt to take decongesting and throat soothing types as they deal with the most issues the fastest. It is also recommended to take headache medication in tandem. Cure: There is no cure for any type of allergies, only medications and potions to alleviate the symptoms. Fatality: The rate of fatalities is <.01%. Unless a person has a MAJOR allergy and goes into shock, they will survive. Submitted by @Silver Drafaylum @Lyanna Legend Send Send Send Send No Updates Yet Posted: Updated: Views Back to Top
- Tristis Miser | Kingdom of Simul
Library of Shit Archived/Retired Tristis Miser Tristis Miser Date and Time: 5-27-22 (Staff Start) til End Have you ever been depressed? Angry? Off the handle, as some would put it? Have you ever wondered why? Searched for an answer despite it feeling so hopeless to do so? Well, how about a surprise like no other? Let's be depressed and angry and anti-social together! If you answered no to any or all of the above, it is really going to suck to be you in about...two more paragraphs. Imagine: You live in Simul. You are minding your own business. The summer months have finally come and life is bursting across the land. Since the Timberholde Incident (tm), things have been relatively quiet. Right? Riiiiiight? Let's change that. One sunny day during the beginning of the warmer season, you are walking around town or exploring or perhaps murdering a group of skeletons, and you feel something reeeeally warm attach to one of your limbs. Peering upon said warmth, you spot a black, fuzzy ball that seems to have not even a mouth. Freaky much? Abso-fucking-lutely . Unfortunately, no matter how much you shake and throw that ass in a circle, this damned thing won't fall off. Worse yet? The closer you examine this little parasite, the more you realize it is in fact...just that. A singular claw, sunken into your flesh/shell/armor or what else have you, burying deep within your muscle/fat (Don't argue). As much as you pull and yank, this damn thing just won't come off! Does it get worse? Of fucking course it does. Because, the longer the little fucker stays stuck to you, the worse you feel. Depression would be easy considering the awful feelings and emotions and outbursts to come. Every day will become hard. Every action you will literally have to force your body to commit. Every word will feel like vomit falling from your lips. Life simply...will become the hardest thing you will ever have to do. There is one question burning on everyone's mind. Can it be cured? Perhaps the answer will bring a tiny little sliver of hope to your mind. Yes. There is a cure. How do you attain such? Within yourself. That's fucking right! YOU will have to find a reason to LIVE. Will you find it before you lose all hope or hurt someone? Or will you succumb to the evil brewing within. How the Event will run: ~On the date, a staff member will type the words "Event Started" in the events channel. ~If you choose to have a character or multiple take part in this awful experience, you will roll 1d100 in the bot spam channel, labeled with what character it is. Edited rolls will not count. Please roll with the name. That is that character's number. ~You are allowed to roll 1d100 every 60 minutes (time needs to be elapsed and roll must be labeled) ~If your character hits the roll, they have found their reason to live and the Anti-Cor AKA Tristis Miser will shrivel and fall off and die. ~There is no end to this event, but you are allowed to keep the parasite if that is something you want for your character. ~There is no post minimum for rolls minus the roll of the damn thing dying. Include the "reason to live" in the post. Come on people, this shit is traumatic. Notes to take: ~Your character's reaction to this "bad vibes" having mofo are totally up to you. Use it to bring the chaos or use it to be a depresso espresso. Whatever you like! ~Once the creature has died, it will shrivel and disappear ~You CAN have a singular character be the victim of more than one of these things at the same time, but each one needs its own number ~If a character has 3 or more of these attached, and manages to defeat 3 or more, please ping staff in the suggest and discuss channel in order to receive your brand new custom role title of "Espresso-ed the Depresso-2022" ~These creatures are about the size of a newborn: 6-9 pounds ~These creatures will latch onto limbs mostly, but will aim for any part of the body Send Send Send Send No Updates Yet Posted: Updated: Views Back to Top
- Local News (Stirps 11th, 10,017) | Kingdom of Simul
Library of Shit Local News (Stirps 11th, 10,017) Local News (Stirps 11th, 10,017) Hello and welcome to the brand new Local News Station here at Coexisting Connections! My name is Lucius Scarletwound and I am here to bring you the news as often as necessary. Thanks for your continuous support! Today marks about three weeks since registrations for magics has begun and though Simul has been incredibly helpful in this endeavor, we want to remind everyone of what our goals are. Community: Under this law, all Simul citizens will abide by a new curfew. This law only stands in city limits. Until the perpetrators of the crimes against Simul have been found and punished, the curfew will stand between the hours of 9 PM and 6 AM. All citizens must be inside between these hours. All businesses inside of city limits must adjust their hours accordingly. All businesses will be compensated by the Royal Fund with proper documentation of loss of revenue. All requests must be sent to Ferren Drebek, Royal Quarters, Eleutheria. Safety: Until a new royal family can be assigned, Siphoning Mages have been increased in order to be disbursed throughout Simul. Every major city and landmark will now be equipped with roaming Siphoning Mages to patrol the area. This is for the safety of our people. Until the crime has been quelled, Siphoning Mages will make their homes among the people. If you would like to house a Mage, please contact the Royal Quarters in order to set a meeting and be qualified. Any and all who offer aid will be compensated for their time, room and board. Trust: Any and all magical technology and persons (Non-Humans or Magical Humans) must register their abilities and capabilities. Alongside the Siphoning Mages, groups of Treasurers will accompany them in order to survey the populace. This may seem a bit invasive, but this is for the safety of all. Those who have taken lives and caused suffrage have yet to be brought to justice. Until that time, for the peace of mind of every soul, we must be open about who we all are. Any persons or items found to not be registered will immediately be confiscated and/or jailed until proper paperwork is obtained. From the date of this article, all persons/items must be registered within the next 7 days. Persons registered will have a card designated to them which must be on their person at all times for identification purposes. You can register at your local post office or main city entrances. There will be temporary offices designated for this purpose. Vigilance: This is not a new law, but more a warning for citizens. If you see something or someone magical, please use caution. Do not treat your fellow man any differently, however! That is not what we are doing here. We just want people to be safe and secure. This is why Identification Cards will be provided. If someone magical refuses to identify themselves, or have proper paperwork for magical items, please contact your local authorities. It may just be that they did not see the announcements. You will be doing them a favor! The faster we identify those with magic, the faster we can find and deal with the assailants on our land. Thank you so much to those who have already registered yourselves and your items. For those who still have not, the deadline may have passed, but we are still traveling the lands in order to make the transition much easier. As of this day, Sudbury is the only city that has no office in order to register. Unfortunately, communication between the Ferren Force and the local leaders of the magical city have broken down. We are still working on things, and until then, the city will be heavily guarded with the SM until we can come to an agreement that makes everyone's lives a little easier. As always, travel safe and stay amazing Simul. This is Lucius Scarletwound signing off. Send Send Send Send No Updates Yet Posted: Updated: Views Back to Top
- Dun'lorn | Kingdom of Simul
Library of Shit Town Updates Dun'lorn Dun'lorn Year 10,013 month of Dissilio Dwarves in general are not easy to shake. Especially the dwarves of Dun'Lorn. However, when the world around them began to quake, the hearty people of the inner mountain city started to worry. It wasn't until cracks formed in the ceiling of their home did they begin to panic. The tree didn't take long to fully form, invading the hidden city with gusto. Though, not a single person would hear the citizens of Dun'Lorn complain after it was done and over. With a ceiling be held together with roots and a massive Tree of Life hovering above the large cave entrance, the dwarves are more than happy to welcome their new protector. Send Send Send Send No Updates Yet Posted: Updated: Views Back to Top
- Revenge is a...Yeti? | Kingdom of Simul
Library of Shit Archived/Retired Revenge is a...Yeti? Revenge is a...Yeti? Nearly three years ago, the citizens of Simul fought a long and hard battle. During the winter months, and the happiest time of year, Krampus the Asshole invaded Simul. Threatening to maim and murder anyone in his path. But...he never said why? How confusing. No one ever asked. Little did the unsuspecting Simulians know...Krampus had a counterpart. His long time partner, in crime and terrorizing: Yeti Confetti. That's right. Not only was Krampus' last name Confetti, but he had been spending the better part of three thousand years with the man of his dreams, Yeti. The two had spent centuries causing mayhem and listening to the legends of their torture. It was an amazing life indeed...until one night, Krampus did not come home. For three long years, Yeti looked for his man, without so much as a lead. Then, he found it. Somewhere, written on an old newspaper, the harrowing story of Krampus' untimely demise. That's when the fight started. Alright Sumilians! From the date 12/10 to his defeat, Yeti will be patrolling Curet Insula. Not only is it home to species such as himself, but it was the beast people who showed Yeti what had happened. With a hostile heart, Yeti is ready to avenge his lover. How to Join: ~The event starts once a member of staff has posted as Yeti in the channel for Curet Insula ~Each character you choose to bring must roll their own dice (You must label every roll as you roll it. If it is not labeled or is edited, the roll will not count) ~You are allowed to roll 1d10 once every 60 minutes (60 minutes must pass before next roll or it will not count. You may be disqualified). Each roll is damage dealt to Yeti. Random times during the event, Yeti will roll a d20 and that damage will be dealt to the character labeled with the roll. ~You can drop in and drop out, but there is a prize for most damage! ~ Yeti has 1000 hit points. Every character you have participating during the event will have 300. If your character reaches 0 hit points, they are knocked out. You must post this action. (Staff will update Yeti's hit points once every 24 hours until defeat) ~ There is no post minimum, but it is encouraged for the hilarity feel to the event Prizes: ~Prize One: For the final hit ~Custom Role Title of "Snow Slayer V2 - 2021" ~A prize item that will be announced when Yeti is defeated ~Prize Two: For the most damage dealt ~Custom Role Title of "Snow Shovel - 2021" ~A prize item that will be announced with Yeti is defeated Winner! Jellopy - Snow Slayer V2 Jellopy - Snow Shovel Send Send Send Send No Updates Yet Posted: Updated: Views Back to Top
- Lux Amare | Kingdom of Simul
Library of Shit Events and Holidays Lux Amare Lux Amare Dates and Time: 2/5-2/8 During the end of winter, there lies a holiday that many find to be the most important. Very few would find this holiday a headache. More often than not, it is revered as one of the best and many even look forward to it. You can read more on Lux Amare HERE found on Bruma the 8th. The end of winter also means many different things. Less snow. Warming weather. Signs that crops may be planted soon. Color returning to the lands of Simul. However, there is one more thing people who are in love look forward to. The annual hunt of the Cor. Cor are quite adorable with a bit of a sad background. Cor are creatures who boast beautiful and soft pink colored fur, large black eyes, and short stubby legs. Weighing no more than five pounds for the first twenty years of their long lives, Cor are often considered immortal. Mostly because their rare adult form is seldom seen. Once they reach maturity, near the second decade of life, Cor will escape their confines, whether the home they have chosen or the area in which they lived in Simul, and go back to their birthing grounds for mating in Tranquillum during the month of Sumo. Once mated, they give birth to one or two offspring during the month of Hiems and shortly after pass away and become a part of the land in Tranquillum. This leaves the offspring without parents and without a clue on the outside world. You can read more about these creatures HERE During Lux Amare, it has become tradition that the citizens of Simul, especially those in love, with hunt down and hopefully bond with one of these small animals. It is said that once bonded, the Cor will become part of your family for its life and bring great success in love and happiness. A good luck charm in the form of something so adorable! It is no wonder the rumored tradition has gone on for centuries. Besides, who doesn't want a gift of something so cuddly? The Event: During the listed dates above, all are allowed to join in this event. You can play as many characters as you wish and there is no post order unless you plan on roleplaying out a scene with other people. Then you must determine your own post order. You must roll a d20 in the bot spam channel. Only once! You must also label this number with the chosen character, otherwise, the roll will not count. If it is edited, it will not count. Whatever number you get is your number. Others may get the same number, but that does not matter. You do not have to have a different number. Just remember your own. Every time you post, which you can do once per hour (60 minutes between posts), and your character comes across a Cor, you must roll again to see if your number comes up. This can be done in the channel of the hunt (Tranquillum). If not, that is not the fuzzy cute for you! Move on and find another, for that one will not bind with your character and will escape if your character tries and take it home. You may only acquire ONE Cor to take home with your character. Again, anyone is allowed to join in this event. Find a partner for it, or go at it alone. Happy Hunting! Send Send Send Send No Updates Yet Posted: Updated: Views Back to Top
- Magus Unda | Kingdom of Simul
Library of Shit Town Updates Magus Unda Magus Unda WIP Send Send Send Send No Updates Yet Posted: Updated: Views Back to Top
- Royal Family | Kingdom of Simul
Library of Shit Lore Stuff Royal Family Royal Family Here is the visual representation of our royal family. As they are nearly always NPCs, unless played by Silver or Lyanna (If you request to meet with them). You are free to acknowledge them in your post. If you choose to hold an Individual Continuity, you can even play then to your desire! King Alfred Fortescue. His wife, Hilda Fortescue. Their two sons, Herald and Lloyd. Update: As of Dissilio 5th, 10,017, the royal family and all of their bloodline has been murdered by an unknown person. For the time being, Ferren Drebek, the pastor of Benetoite Church, has taken the throne until further notice. Send Send Send Send No Updates Yet Posted: Updated: Views Back to Top
- Shite... | Kingdom of Simul
Library of Shit Archived/Retired Shite... Shite... Frank the Wizard was well on his way to a new realm. Simul had always been his home, but he was getting to the ripe old age of four hundred and he thought he would explore more of existence. Why is Frank so important to this story? You see, Frank, the forgetful man that he was, left something behind. A precious item that he had been keeping hidden from the masses for most of his life. Passed down from generations of the men in his family, Frank was the last to hold onto it. Though Frank was trusted with such an epic item, with his hurried packing, he...left it behind. Oh Forgetful Frank. What have you done? Once he realized what he had left behind, Frank wrote a letter. A letter? Yes. A fucking letter. Frank wrote such an eloquent letter and had it sent, Realm Delivery, to the King of Simul. Reader's Digest version: Dear King Dude, I left my tsaff behind and I don't want the bad guys getting it. Can you send out a thingy poster or whatever and recruit some peeps to go find it? Honestly, they can keep it if they do find it. I never figured out how to use it anyway. Oh, and don't forget to mention that I forgot that I trapped certain spots on the coast....I don't remember why. Forever Yours, Frank So, with the letter sent and the King in charge, Frank decided to spend the rest of retirement relaxing. Yay for Frank. The King, on the other hand, made his own poster thingies and sent them to the most famous of taverns throughout the land. At each of the Inn Maiden's taverns there have been poster thingies hung for the people of Simul to read: "Dear Citizens of Simul, Along the Eastern Coast where Forgetful Frank used to live, he seemed to have dropped a staff. I don't know what it does, but he said that you can keep it if you find it. Alfred Fortescue" And so the hunt begins! The Event Starting on 5-29, all those interested can begin in the Eastern coast channel. You can either post alone or with a partner(s). The rules are as follows: ~Every hour, you are allowed to roll 1d20 in the channel. ~There is no post minimum. ~Your character will trigger a "water balloon" trap every time you roll an even number. An orb of water no larger than their head that screeches obscenities will fall from the sky and hit the top of their head wherever they stand. (Yes, this means that it will hit no matter the type of barrier) ~You can have as many characters as you wish participate. ~The first person to roll a total of 120 will find the staff pictured below. Please ping staff when you reach 120 or higher. Whoever finds the staff will be granted the item with its abilities (which will be revealed when item is found), a custom title role of "Spectral Staff - 2020" and their last post displayed in Hall of Fame The Staff Indespectus Credit for the Weapon Design Not much is known, obviously, about the staff. Once found, the used will be revealed. What we DO know, is that the weapon is soulbound, meaning that the person who finds it will never be able to lose it, nor will anyone else be able to use its abilities. Send Send Send Send No Updates Yet Posted: Updated: Views Back to Top