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  • Soulstagne | Kingdom of Simul

    Soulstagne Purgatory. The in-between. Whatever you may call it, if you have never been dead, you aren’t getting in. Some say the gates are guarded by Lucifer, or even the God of Death himself. Others just think it’s a magical field in which the living cannot enter. Death is a natural part of life...and the souls that reside within are countless. Literally. Those who can enter: Anyone who has died at any given time. Even if life breathes in their veins, if they have crossed over once, they can enter. Soulstagne is NOT a vortex of souls. Should your character have beliefs that decide where their soul arrives after life, then that is where they will end. Soulstagne is an 'in between'. If you wish to have your recently killed character stay here, that is fine. Just remember, they will be ghosts otherwise stated in the death post. If your character comes back as a spirit or ghost or some similar type, they will not be able to leave Soulstagne until resurrected. If they enter already dead or undead (With a body), they can come and go as they please. Year Incorporated: Unknown Other Stats: Unknown Ongoing Lore (Click) Books to Die For A place to buy books… Books from times long past, books freshly printed. You can find the manuscripts of writers who never finished their work, the treaties of kingdoms long past, and other incredibly strange things the dead have left over the thousands of years the world has been turning. The shop is run by a skeleton named Bones who pretends to be a human, wearing the skin of… Someone else. Don’t ask, for he won’t tell. Brainless Benny's Run by a zombie who is missing his entire brain but keeps on chugging, Brainless Benny’s is a tavern that caters to the undead, though it serves the living on the occasion of that time of the year when the living and dead join hands in harmony. Many strange alcohols and foods can be found here, the kind of stuff which honestly would not be out of place in a place like Vex Mora. Ghostly Ores A blacksmithing shop run by a man named Zed, who is known for the quality of his weapons. Of course, all of his weapons are magically enchanted so as to be wield-able by the undead, meaning ghosts. However, he has expressly banned any sort of silver within the grounds of the shop, refusing to work with the material. Given many of the city’s people are weak to the substance, it’s not hard to see why. Ghoulish Delights Ghoulish Delight, one of the highest class restaurants in all of Soulstagne. It is known for serving all sorts of undead and technically not alive individuals, since… Who else would come to eat at a restaurant in Soulstagne? Everything they serve is strange. Food even a ghost can taste, meat that is discerningly similar to human flesh but the owner swears is artificial meat that only tastes like man, and blood for a drink. It also, during that time of the year when Soulstagne opens its doors to mortals, serves “normal food”. The place is run by a man named Geoff Lastover, who nobody can quite manage to figure out what type of undead they’re supposed to be. Potions for Zombies A potion shop that specializes in mixtures that affect the undead. A very popular item is corpse preservation items, since believe it or not skincare isn’t exclusive to the realm of the living. The shop is known even for producing potions that can mimic blood for vampires to consume safely. It is, in fact, run by a vampire, a man named Berlyn. Menu Here Afterlife Midwife A healer’s shop and midwife’s, the healer who runs it specializing in magic that is capable of healing the spirits and bodies of the undead. She is a very kind if quiet woman, supposedly the product of a mad scientist’s experiments who decided on a better path than such insanity. Her name is Franka, and she makes sure a patient never leaves unsatisfied. Though, one has to wonder… How does one deliver the child of an undead? The Aftermind The Aftermind is the oddly named academy that exists within the city of Soulstagne, catering exclusively to the undead. The owner of the academy, Xytharian the Lich, has retired from waging war against the living in other lands to dedicate himself to teaching those whose lives have already ended. After all, even after you’re dead it’s never too late to learn, so long as you have a mind! Biting Bites A butcher’s shop that specifically caters to the needs of the undead. Have an unrelenting hankering for human flesh? Biting Bites has you covered, though they promise the meat they provide isn’t actual human flesh. The owner of Ghoulish Delight is said to get his meat from there, so this is considered trustworthy enough… Hopefully. It is run by a big undead named Borsk.

  • Dun'lorn | Kingdom of Simul

    Dun'lorn Pray to the honored ancestors for strength, for courage, and for honor! And pray to the Stone when you fall into its cold, rough embrace, that you may stand with our ancestors some day. The dwarven Fortress city of Dun’lorn is one of strange origin and survival. When one speaks of the Dwarves that inhabit the city, only two thoughts would ever come to mind about the groundlings that dwell in the Aldermen Mountains. The first being a story of desperate survival where once a great under-empire once stood beneath the continent of Simul and how city by city, battle by battle, they lost their footholds in the undergrounds and were reduced to something almost akin to the dying grasp of a hopeless soul. The second story being told of a stalwart will to not go quietly into night, an igniting of the fighting spirit of every Dwarf, no matter where they come from being Durgar, or Mountain Dwarf, all standing side by side to defend and reclaim their lost glory. No matter which story you believe, there is to be said that each and every dwarf would die to defend their home. Whether or not one story is true over the other is up to philosophical debate amongst the children of the stone. But one thing's for certain; Every single Dwarf, no matter how tall, no matter from what noble family, no matter what peril they face... all will defend the city to their dying breath. In the last hundred years the last Dwarven Deep Lord the honored Hortigere Cragshaper has forged an alliance with the Kingdom of Simul in a desperate attempt to save the city from starvation thus forging a vassalage with the old King of Simul which the agreement still persist to this day with ruler-ship of Riorji Cragshaper the newest Deep Lord of Dun’lorn. Year Incorporated: (Before it all) Introduced 5301 Population: Approximately 9,000 Dwarven: 92% Human: 1% Elven: 0% Other: 7% Magically Inclined: 2% Ongoing Lore (Click) Bottles of Lordak The dwarves may not be versed highly in magic, but Korgure has found a way to bottle it. She offers many types of potions and salves, mostly for well being. Come and take a look. She might have what you need. Menu Here Fift Smarag Dun'Lorn may be under the mountains, but that does not stop them from having some of the most tender and fresh meat that you can find in Simul. Helaic, the owner, specializes in dragon meat, believe it or not. His sons and he will hunt for them near the entrance of their fortress city and prepare them for sale. Prices are negotiable, but don't come looking for a steal. Singuroz Stories Velmraela's collection of books is the largest inside of Dun'Lorn. Mostly dwarven, she has the capability to have them translated just for you! There are also ancient texts on the history of Simul before the civilization went underground. Great for those studying their historical roots. The Clumsy Crab Down at The Clumsy Crab, Reindala or one of her beautiful dwarven bar maids will serve you with the largest of smiles. Not just ale and spirits, these ladies can cook up a mean steak! Dwed Healrumm She may not look like much but Nakeani is one of the most talented healers Dun'Lorn has to offer. She only has light magical abilities, but she is highly skilled with primitive measures. She has the room and the will to treat nearly twenty people at a time. Don't shy away if you need treatment! Alkorhilal o Brukag Don't let the young and innocent face of this dwarf fool you. Jaderina is a very old and very experienced chef and works hard to satisfy every customer that walks into her eatery. She mostly serves the best of the best of dwarven cuisine, but has been known to add some human flare. Svot Spot After decades of serving for the Dun'Lorn guard, Douthak decided he wanted to try something completely different. That is how Svot Spot was born. Not only is he handy with a sword, but Douthak can throw down some amazing pastries and cakes. While visiting the secluded city, don't forget to drop by and try it out! Karaad Ord He may be a dwarf without a beard, but Hirdren can craft with the best of them. It really is his saving grace from the constant reminder that he has no facial hair..like a man. Dwarves are known for their amazing metal work, and none within the walls of Dun'Lorn have been able to craft as well as Hidren.

  • Main Trail NS | Kingdom Of Simul

    Main Trail North South Then a finger of supernal light poked through the misty mesh. It was followed by a whole loom of light, filtering down in seams of gold. Like the luminary glow of the gods, it chased the shadows, banished the gloom and spilled into spaces where the mist once stalked. The flute piping of a songbird split the silence just as the forest became flooded with light. Ongoing Lore (Click)

  • Curet Insula | Kingdom of Simul

    Curet Insula For generations, Simulians have avoided the islands to the west of the mainland. Why? Because of the story of Reginald Harris. Reginald, as the explorer he was, found himself quite curious as to what lay on the islands. He had tried to see with his own eyes, along with magical sight offered from various mages. Despite the warning he received, Reginal Harris was a man of adventure....and adventure he did. What he told of the animalistic people of the islands is still passed as a warning today. Within the island of Curet Insula lies a people of very feral history. Throughout time, they have had no contact with people outside of their islands, and actually preferred it that way. Despite this, one of their own was curious enough to venture out to the mainland of Simul. Within months, the islands integrated into Simul and travel has become prevalent. Though, the locals of Curet Insula like to keep their primitive area as original as possible, so one will not find cities, but more small communities and tribes. All are welcomed by the 'mostly' friendly people of Curet Insula...as long as you are humble to them in return. Currently, the bridge from the mainland to the islands has been under constant attack, preventing travel on foot to and from the community. Year Incorporated: 1 Population: Approximately 600 Beastkin: 92% Human: 2% Elven: 2% Other: 6% Magically Inclined: Approximately 4% Ongoing Lore (Click)

  • Temples of Unity | Kingdom of Simul

    Temples of Unity Simul: Latin for Coexist. That is an ideal the royal family, for generations, has upheld. After the War of Brothers, the Temples of Unity were established. An island comprised of temples and shrines of many different worships, where the masses could worship and praise as one. The main and largest of the buildings house the main religions of Simul, however, there are many smaller establishments built by others who have come to the kingdom in order to share their own religions. One could easily assume there is a temple, church, or some sort of place of worship for nearly any religion. On the northern island, anyone can come and go as they please. Stay as long as you like. There is a massive bridge from the mainland to the island to make getting on the island easier for visitors. It is a long walk, but most opt to do it just to witness the ocean and mountains in contrast. Nearly 500 different priests, priestesses, monks, fathers and sisters and healers call the island home. Year Incorporated: Unknown Ongoing Lore Pantheon

  • Ferax Villum | Kingdom of Simul

    Ferax Villum Welcome to Ferax Villum! Home to Barcet's Famous Strawberries! Over a wide area south of Sterilis lies a rather large and vastly spread out community of farm lands. This area is widely known for its fertile land and, believe it or not, privacy. Having thesoftest soil in the land, Ferax Villum is the largest food provider in the kingdom. Traveling through is aesthetically pleasing; lush greenlands and beautiful mountains seen hundreds of miles away. Your neighbors may be far, but everyone treats you like family! Citizens who have made this land their home often trade among one another, not fearing the distance between them. This area is not exactly a city, by any means, but there is a small community of shops and general needs type stores toward the center of its reaches. Year Incorporated: 132 Population: Approximately 1,500 Human: 73% Elven: 8% Dwarven: 8% Beastkin: 2% Other: 9% Magically Inclined: Approximately 14% City Updates (Click)

  • Northern Coast | Kingdom of Simul

    Northern Coast From Soulstagne to Gao Shan and everything in between sits upon the Northern Coast. Most of the northern coastal lines of Simul are rockey and riddles with cliffs that lead down onto the very short sandy beaches. Many opt to stay toward the top and look down at the crystaline waters, hoping to catch a glimpse of the seafaring. There are many waterfalls and caves to explore and great fishing spots none dare to invade as the terrain can be quite slippery and dangerous. Ongoing Lore (Click)

  • Pulchra Viridi | Kingdom of Simul

    Pulchra Viridi On your travels eastward out of Sterilis, you will eventually find yourself smacked by the sight of lush green. It may be a beautiful jungle like area, however, none but the brave have made their home inside. While traversing through the gorgeous trunks and humid air, even the most absent minded could easily locate the sturdy homes built by the aforementioned. Since the area is so dense, most who have attempted to live in the jungle have found they must share the space with the local wild life contained. Pulchra Viridi is a sight to see, just keep in mind that even the most seasoned of travelers make sure to pack appropriately. The land is not dangerous, per say, however, it is very easy to get lost in the thick. Those brave people who have made the dense wood their home are always around the corner willing to give directions. Ongoing Lore (Click)

  • Western Coast | Kingdom of Simul

    Western Coast Beginning near Soulstagne and traveling down to the swamp lands of Yearning Mire is the entirety of the Western Coast. The majority of the western coast is near sea level, minus a few areas near the north where the terrain becomes tall with cliffs overlooking the vast ocean that surrounds Simul. There is great fishing and lounging spots along near Dry Gulch. Many of the trading and traveling boats come in from this side due to the capitol being so close. Ongoing Lore (Click)

  • Stuff and Things | Kingdom of Simul

    Library of Shit Stuff and Things Chaos Corners Button Disclaimer and Credits Button FAQ Button Questionable Powers List Button Questionable Items List Button Simul Bot Commands Button Basic Profile Template Button Roleplay Cheat Sheet Button Rules Button Stuff and Things All the Stuff and Things

  • Astu Aether | Kingdom of Simul

    A fairly recent city located just below the southern coast, Astu Aether has come from a different realm, yet, not unlike Simul. (High Fantasy Texted Based Roleplay. Join us on Discord today!) Astu Aether A fairly recent city located just below the southern coast, Astu Aether has come from a different realm, yet, not unlike Simul. Their technology is the relatively the same, as well as their welcoming hospitality. It is set up a bit differently than most would think considering the why they had to drop into our realm. Becoming their own sort of 'kingdom', Astu Aether has everything from farm land to multiple market districts. There is no running 'theme' amongst the architecture. When one doesn't know where they will end up, one makes due with the land they have. Wanting to welcome Simulians with open arms, the mages of Astu Aether have installed a rather convenient way of traveling to and from the city hovering above the water to the south. There is a airship dock, but there has also been s massive tree has been planted which holds enough magic to teleport upwards of fifty people at a time to or from the city itself. An identical one sits right near the middle of their great city. Year Incorporated: 10,011 Population: Approximately 10,000 Human: 70% Elven: 17% Dwarven: 10% Other: 3% Magically Inclined: Approximately 47% Ongoing Lore (Click) Nivisa Toward the center the the city, there is a massive school dedicated to magic teachings. Much like the Snow Elves that now reside in Concordia, this school is surrounded in a barrier of cooler weather as most of the elves there are indeed Snow Elves. Even the headmistress, Omylia Arastina is one of the friendliest woman you will meet. You will still find all sorts of teachers and races within, however, as Astu Aether comes from a realm where coexisting was relished. From school grades to academy level teachings, anyone is welcome to attend Nivisa! Ice Winds Welcome to Ice Winds! Run by Astu Aether's most innocent elf, Sorisana Daera. Despite her young age and chipper attitude, this woman can drink anyone under the table. All you have to do is challenge her. Besides drinking the days away as if the ale was water, Sori likes to dance around and keep spirits high. Never a frown found in her tavern, Sori can cheer up even the hardest of hearts with a giggle The Eternal Flame Fresh out of a different realm, Jendrick brings the oddly made weapons he was taught to make. With decades of experience, he can even imbue certain blades with elemental abilities. Nothing crazy, mind you, but they can definitely add an extra sting! Harmony Medical Astu Aether is host to a rather large medical facility. Nearly 50 beds for those who ail, the top doctor does her best to treat each patient with the utmost care. Her name is Harmony, the facility named directly after her. She was the one who funded the entire thing, after all. From primitive to magical healing, any and all are welcome to be seen. Potions and Lotions Potions and Lotions has just that. Potions and Lotions and so much more! Edea, the elven owner, has taken great pride in supplying the best of the best when it comes to her concoctions. With the power of prayer, some believe she has been gifted by the gods. Menu Here First Story Mireya has a reputation inside of Astu Aether. One can tell just by looking at her. The story goes: Mireya was blessed by the goddess of moonlight herself with knowledge of the heavens. As a matter of fact, she has written a good portion of the books one will find in her library. She specializes in magical arts, but has amassed thousands of books on all sorts of subjects. You just have to have the patience to look through her collection! The Swinery Roman may love his bacon, but that is not the only meat he is packing. From critters such as rabbit and squirrel to larger beasts like cows and buffalo, you can find any cut of meat you can image. Wrapped up tight and either enchanted to stay cool for a couple of days or salted, the meat will last the trip home too! Embers Embers is a delectable restaurant located within the magical city of Astu Aether. Owned by Sharri, a young woman who has spent most of her life perfecting her art. From Dwarven cuisine to Demonic Delicacies, she can serve up just about anything in a haste.

  • Archived/Retired | Kingdom of Simul

    Library of Shit Archived/Retired Festival of the Hunter's Moon Button Finne Anni Vale Button Give us honor!...and ale. Button Pascha Lepus Button Pisces Quoque Vehementi Button The Tree Returns! Button Rebuild and Restore Button Shite... Button Furvus Serpens Button Festivus Volatus Button Festival of the Setting Sun Button Quickfire Quest Store Button Quest Templates Button Rodent Rumble Button Canto Mortuus-Day of the Dead Button The Scattered Button Time to get in trouble! Button Oh fuck, that's not Timberholde... Button Revenge is a...Yeti? Button Tristis Miser Button XMas Event "Krampus Rumble" - 2018 Button Simul Quarterly Button Archived/Retired Forum posts that we no longer need, or may be brought back at a later time.

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