Questionable Powers List
This is a basic work up of questionable or often complained about character aspects. This is to be used by staff if there are complaints that need to be moderated, and for members should they have questions on why and how we make decisions. Think of this list as a "Reference Point" for T1 standards. These are not set in stone and most scenarios are treated on a Case BY Case basis.
📌Ability/Knowledge Mirror/Steal/Mimic/Absorb/Copy
This should always be asked OOCly for it to work. It's common practice in T1 for OOC Perms on this one as you are taking another persons' characters' abilities and such and using them for your own.
📌"Absolute" abilities/Item
These are a no go. As you can tell from reading this list already, we limit a lot of things. This is a story based server. So, with that, comes a big "No" for anything "Absolute." For Example: Absolute Immunity to X Type of Magic.
We will, however, allow for some immunity. For example, your character can be immune to fire, but they cannot be immune to all kinetic damage, all magic, all physical damage, and the like. We have been known to allow turn based absolute immunity. It all depends on the rest of the character and how balanced it may be.
📌Absorption
Depending on how this is written, it may need OOC Perms, or it may need to be explained more. This also ties in with Syphoning.
📌Alchemy
Your character may be an alchemist, but this does not mean they can pull a "Item/Potion/Whatever the fuck of Convenience" constantly. We suggest listing what your character has on hand at any given time to reduce complaints, especially in combat scenes.
📌Anti-Magic
This is something the team of mods and owners have come up with to satisfy people who would like this type of power, yet keep it balanced and not something to completely incapacitate magic only users. You can feel free to copy and paste this to a profile if need be.
📌📌Anti-Magic Aura: This is an aura, 5 ft in radius from the user, that diminishes all magic. Any kind. This does not stop projectile magic being thrown at the user. That magic will pass through and hit (should it not be dodged.). This also diminishes enchantments on weapons and armor that come into contact with the aura. Once the opponent steps out of the aura, the enchantments are intact. This causes massive damage to any magical beings as well. The more magic they are made out of, the more damage can ensue.
📌📌Anti-Magic Items: Items that can be swung at, thrown at, etc magical projectiles in order to avoid attack. This type of ability, with certain/more description could also be approved.
📌Armies
Armies or anything more than five minions are reserved for staff only for events. Your character is allowed to have an army, or a crew and the like, but using them in a combat scene may cause problems. Lore bending events are reserved for staff.
📌AOE
PLEASE put the ranges on these.
📌Autohits
This is a move that guarantees a hit. This is a no no. There either needs to be a build up so the opponent(s) can avoid it if need be or a visual/auditory cue. You can write out a post as if the attack lands to give more of a description for your opponent, but you can never assume that the attack will land.
📌Automatons
These will need to be magically run as we do not really allow high tech. Some mechanical aspects are completely acceptable. Please refer to Questionable Items List for a more in depth look at Simul's technological levels.
📌Blood Manipulation
Spilled blood - No OOC Perms
Blood inside someone else' body - OOC Perms
📌Body Manipulation
On your own character? Go for it. On someone else' character? Depending on how it is done, it will most likely require OOC Perms.
📌Charm/Glamour/Persuasion/"Silver Tongue"
You can absolutely describe your character as the most charming and beautiful person in the kingdom. What you cannot do is say they always get their way with said abilities. If it is an actual magical ability, this would fall under the OOC Perms.
📌Clones
Clones are acceptable. Please list how many your character can create at any given time and what abilities they may or may not retain from the original.
📌Creation Magic
Creation magic seems to be a popular go to for people. Please keep the following in mind when creating your character(s):
📌Is there a theme?
📌Is this just an ability of convenience?
📌Do you keep T1 in mind when in combat scenes?
📌Can your character using this be misconstrued as BS?
📌Dimensional Manipulation
The power to create or shift to other dimensions could be tricky, especially if it involves affecting others. Should the ability force other characters to shift or move to other planes or dimensions, if not given a cue or way to escape, it would be better to slap OOC Perms on it. If large scale changes to landscapes within Simul happen, you can either use it and reverse it, or play this ability under your own continuity (Meaning: lore wise will not be updated to show that change)
📌Domains
These types of abilities work much like AOE, so they also need a range. Also, keep in mind T1 standards. Just because your character can use what you listed in the profile in their 'domain' does not mean they get preference for everything inside of said domain.
📌Enhance Reflexes
As most people use this as a "They are agile", just put THAT down. As with "Reaction Time", most of the time, this will be looked at with a cocked brow and a way to just auto dodge everything. We usually frown upon these types of "Abilities".
📌Fate Manipulation
Controlling the fate of your own character is fine, as long as it is not used to auto-dodge/hit/control/etc. Controlling the fate of other characters will require OOC Perms as this type of ability cannot be avoided.
📌Future Sight
Ah, a tad touchy on this subject. Generally we say no. However, there have been some that use it more like a "Maybe this happens?" sort of deal. They cannot use it in the heat of battle to see their opponent's moves or the like. It is mostly for story purposes as it makes great story. If used on another character, it will probably be best to require OOC Permission.
📌Gravity Manipulation
Again, a bit "eh" on this one. The ones we usually approve are the ones who use it for travel. Or for levitation. Your character is welcome to have more of a range with this, but keep in mind cues for other characters to be able to avoid these types of attacks. If it does not have some sort of cue to make it avoidable, slap some OOC Perms on it.
📌Heights and Weights
Cities are made for 'normal' sized citizens. Please understand this going in with a giant or a mini.
📌Immortality/Invulnerability
Immortality to age, cool. Immortality as in "No one can kill my character", not cool. We may let you make the decision for your character(s) to be killed, but sometimes, the mods must make the call. If you are somehow written into a wall, it will be up to the team to decide whether or not your character is going down. (This is also listed in the rules.) Invulnerability is a no. Whether this is invulnerable armor, skin, magic barriers, the like. It MUST be able to be broken. There are events where you can earn the possibility to gain invulnerable items, so keep an eye out for that.
📌Instant Damage
We tend to keep these types of abilities at a minimum, or nerf them. Why? Let me lay it out for you: Your character's Fire hits the target - Fire INSTANTLY burns them to ash. Nah. Your character's Fire hits the target - Fire begins eating through like a normal fire would. Cool!
See the difference? These sort of fall into the "Insta-Kill" type of attacks. You could argue that "They could've avoided it!", but it is a whole different level of nope that we have established elsewhere in this list.
📌Invisibility
This one is a sketchy one. We ask that you do not use this to "Teleports behind u. 'Nothing personel Ked'". Please. Don't. Things you can do to make it a bit more acceptable:
📌📌Put a time limit on it
📌📌Do not make them intangible while invisible
📌📌Do not make them unheard/silent while invisible
📌Limit Breaks/Ultimate Moves
We can understand wanting to have an ability that can "nope" your character out of a scene or give them an adrenaline rush to complete a battle. Please keep in mind, we hold these to the same standard as any ability. With the rest of the profile and abilities in mind, we still uphold the same limits. This is more of a side note for reminder.
📌Memory Manipulation
Again, with most abilities that do not have any cue associated in order to make them avoidable, this will most likely need OOC Perms. If a physical or some sort of cue is involved, it would need a time scale in order to be avoidant as Mind Reading is also an OOC Perms ability.
📌Mind Control
You will always need OOC Perms for this. It is considered an auto-hit, and control of other characters, hence the perms.
📌Minions/Companions
Your character is allowed to have as many minions or companions as you want. With T1 in mind, and the fact that lore will not change unless the owners allow, destroying cities or Simul in general is something you can play, but will not be acknowledged. Yes, we want you to be creative, but we will keep the lore solid.
📌Omni-Type
These abilities are considered "Absolute". These abilities are frown upon in T1. Having a character that is "Omni-potent" or "Omni-Presence" is a God like ability and will, more than likely, be nerfed or completely denied by staff should a complaint arise. Don't say we did not warn you.
📌One Shot Kill Moves/Insta-Kills
You know what these are. Don't pretend that you don't. Any "powers" that could kill someone in an instant. I am not going to make a list of these, since, you know, common sense. Everyone has a choice whether or not their character dies 98% of the time.
📌OOC Perms
This means you will have to ask the other player if you can use it on them. These include but are not limited to the following:
📌Dice moves
📌Controlling their character in any way, shape, or form
📌Mind control
📌Emotional Control
📌Body Control
📌Illusions
📌Sense control
📌Persuasion
📌Intimidation
📌Soul Manipulation
📌Stun/locking into place
📌Anything considered an auto hit
📌Anything that has no auditory/visual/some sort of cue
📌Poisons
List EXACTLY what the poison does, how long it lasts, how it enters the target, how long it takes to reach full effect. All poisons MUST be curable by some sort of means (Unless you have gotten OOC Permission from the other player for possible character death). This will avoid future complaints
📌Potions/Concoctions
Be prepared to list EVERY SINGLE POTION your character can create or has access to at will. Along with all appropriate descriptions. You don't HAVE to list them off the get go, but if you continuously use them as items of convenience, you may be asked to list them.
📌Probability Manipulation/"Luck"
This will always require OOC Perms when used on someone else' character. To use on your own character, that is fine. For example: If your character can flip a coin and that decides if they fail or succeed at a jump across a puddle, cool and awesome. If you use that same coin flip in order to decide whether or not your character succeeds in slashing a sword and connecting against a foe character, you need that other party's permission for that.
📌Reaction Time
Big sigh incoming. We have seen this "ability" come through entirely too often. People even going as far as to put an actual time point average on it. No. Just no. It is a round about way of saying "My character can see hits coming an avoid 99% of them". Nooooot gonna happen. Don't even put it on the profile.