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- ConstellationsIn Lore StuffMarch 15, 2022The Travel Somewhere south of the Tree lays The Travel constellation. The 12 star mass takes the shape of an unclosed circle, helping those that peer upon it to envision a continuous trek into the unknown.00
- Humanoid Races Native to SimulIn Lore StuffSeptember 23, 2020Humans Created with Bing AI 📌Humans are probably one of the oldest and most vast races Simul has to offer. 📌Most humans have an average lifespan of 90 years and most are non-naturally-magical. 📌Their height and weight can vary, with the average male being around 5'10" at about 170 pounds and females averaging just below at 5'8" and 150 pounds. 📌Humans have been part of Simul since the very beginning over 10 thousand years ago.00
- ConstellationsIn Lore StuffMarch 15, 2022Knowledge Looking to the northeastern sky, one will find the constellation Knowledge. Resembling an open book, most like to peer among the 5 star cluster with wonder filled eyes.00
- ConstellationsIn Lore StuffNovember 23, 2023The Sea The clam in the sky is said to be a symbol of what the oceans surrounding Simul speak to the land. Offering food and peace and protection, just as the shell for the sensitive flesh within.00
- Just a little HistoryIn Lore StuffMarch 21, 2019Chapter 4 - Mutual Agreements 5301-5322 So many hundreds of years of peace just had to be interrupted, didn't it? No kingdom is perfect, especially ones with such slow development akin to Simul. With the "forced" acceptance of coexisting among the people, Simul would soon face yet another disagreement. Luckily for the citizens, it wouldn't be nearly as traumatic as it had been in the not so far past. What started as a low rumble that no one could pinpoint quickly became an earth shattering quake. Well...kind of. No one had experienced the land shaking in Simul since the first humans had landed, giving them false security in thinking the land was free of extreme weather or the like. Unfortunately for them, the mountains to the north had yet to be explored, let alone named. It was soon discovered that the waves of quake were coming from them. What followed in the days after was nothing less than surprising. A small explosion of quakes lead to what some referred to as the "Sea of Red". Wave after wave of ginger haired dwarves came barreling down the mountains, weapons in hand, shouting at the tops of their lungs. Now, it was said that there was a single chuckle that rang through, but to this day, no one would admit that the sight of thousands of small bearded men made them break face. Never the less, this fueled the small statured men to come ven further down the mountains, hurling weapons and demanding the 'new comers' to leave the land they had made their home. Just as things were starting to look like an all out war, the humanoids did what they had been trying to not only preach, but to practice; offer peace. This was an odd gesture for the dwarves, as they had always been in Simul, 'from the beginning of time', as some would claim. Living amongst strangers? Letting the unknown traverse their lands? All of the mysterious future seemed rather...scary. This did not stop the dwarves from giving in and contemplating such a peaceful end to their fear. It took less than a year for the red headed, bulky race to give their decision; The humans could stay. This did not come without stipulations of course. The dwarves asked for their home to be left alone. They were not prepared to have their city beneath the Aldermans infiltrated by strangers and drifters. They also demanded that the mountains stay undisturbed by new construction. This was good enough for the humans, giving the dwarves their peace and quiet. And thus, Dun'Lorn became a staple name in the Simulian's homes. Over the centuries, the dwarven city has been known to open its doors more often, even giving a holiday once per year to welcome all. Most Dun'Lorn dwarves tend to stay within its walls for their entire lives, but don't be surprised to meet a rogue wandering the lands of Simul.00
- Humanoid Races Native to SimulIn Lore StuffJune 4, 2021Feral People of Curet Insula Created with Bing AI 📌99% of the people from Curet Insula have some sort of animalistic traits (Physical and genetically) 📌The people live on average 200 years 📌Though very primitive, they are very open to learning about new technologies and ways of life (This often does not change their own way of life) 📌They lack modesty. Skin is Skin, as they say 📌Most of them are in peak physical shape 📌Over half of the population is rather feral in personality 📌There are no averages in height due to their animalistic nature (Depends on the animal they are genetically produced from) 📌Mating is as normal humans00
- Just a little HistoryIn Lore StuffMarch 5, 2019Chapter 3 - The Age of Settlements 1201-5300 A slow progression of acceptance and coexisting lead to thousands of years of building, new villages and cities and trails carved. With so many new people throughout Simul, many more homes needed to be built, and thus, the current King and his family agreed to let the people have free reign over the land. With a lack of government owned land, Simulians found it much easier to build and pursue individual happiness. This lead to peace among the majority...mostly. There were many differences between people. From the way they looked, to the magics, or lack thereof that they performed, and even from the homes they built. These things did not seem to affect how people treated one another. As segregation wore thin, it left a hole that was slowly filled with love and acceptance. Citizens did what they thought was best for themselves and their families, and this alone helped the premise of coexisiting blossom. As word began spread to the other lands in the world, Simul started to see an even larger influx of new settlers. Unfortunately, peace often attracts the less savory. With how many people around the world and beyond had heard of Simul and its amazing soil, there should have been no surprise at yet a different type of influx. It was only a matter of time that the ugliness of existence would rear, and rear it did. In the year 3022, the first large battle began. Fighting tooth and nail to keep their lands safe, Simulians won. However, it was not the last battle they would wage. For hundreds of years during the kingdom's formidable time, wave after wave of those who wanted to take the land for itself battered the shores. Little did the outsiders know, they were helping to shape Simul's peoples' view even more on their morals. As strangers took arms together, it strengthened the people as a whole. Those who wished wrong never had a chance... Simul eventually began new stories that would travel to the other lands. A reputation. A legend. Those who entered Simul either found a home, or perished trying to take advantage of it. As the times calmed, the people came together once more to rebuild and continue to strive for everything good.00
- Just a little HistoryIn Lore StuffApril 16, 2024The Divide - To Come00
- ConstellationsIn Lore StuffNovember 23, 2023AfterLife Stories claim that in the northern sky, you can make out the skull of a diety. It smiles, welcoming all souls who pass to join him, brightly illuminating the sky for those who have been left behind.00
- Humanoid Races Native to SimulIn Lore StuffSeptember 23, 2020Druidic Elves of Occultatum Terra Created with Bing AI 📌How long the Elves of Occultatum Terra have been inside Simul is still a mystery, but assumed to be longer than the Dwarves of Dun'Lorn. 📌These elves have an average lifespan of 2000 years. 📌These elves average in height around 6' and weigh very little. Most of the time, no more than 120 pounds. 📌The elves also have an affinity to land speed, being able to run fairly quickly compared to humans. Most average at 30 mph. 📌Occultatum Terra Elves are also very attuned to natural magics, such as magics in nature or healing.00
- Stacy Carson's JournalIn Character JournalsMarch 20, 2021Down in Dry Gulch [[10/12/18]]. Really a beautiful place. Lots of hard working people. I'm not much for farming and I've never really been good at keeping a plant alive, but I could probably find a way to eek out a living in Dry Gulch if I had to. I ran around begging for work or coin or spare items, having realized it was autumn on the walk in. Had nothing but 10 copper coins when I was directed to the tavern. A very nice redhead was behind the bar, Marlene. She was wonderful, only taking 3 of my paltry coins and giving me a bowl of vegetable soup and some cider. Really, I can't imagine what I would have eaten that night without her kindness. Anyway, a local was kind enough to explain a few things to me about the people being not so giving. They had just concluded harvest and all the money and items they had were to get them through to the next. Made sense. There was also.. Creepy Cal. One of those leering types. I ignored him. I did get a bit of reading done and fell asleep on a little couch by the fire. Marlene had to wake me up. I think she felt bad about it but it wasn't courteous of me to sleep in the common area and there were rooms available. I was just too poor to afford one. She gave me a note of someone to go help and I took it and went outside for a walk around. Creepy Cal thought he might follow me, have a go at me. Hah. I surprised him, attacking in kind, and destroyed his "cloak of darkness" so he couldn't prey on anyone else. Then off to a grove of trees near a stream Acidus had found to sleep in the dirt like an animal. I wouldn't be back to Dry Gulch in a little over two years.00
- Stacy Carson's JournalIn Character JournalsNovember 15, 2022[[pretend all of the other adventures and memories up to the end of 2021 are here... >.>]] Just found this journal in my bag of holding while I was looking for something else. Strange how the bag sometimes 'hands' me things that I'm not looking for or even remember. So, an update. I am single and a land owner. Not titled yet but... maybe some day I will earn something of a title. Things are... yeah. I am camping in the woods of my property. I had been staying in Concordia but things have...happened. Silver is missing and Lyanna is filled with grief and anger and I can only do so much. I can't say I am enjoying my time camping but I am close enough to Arbrestor I can sleep in a warm bed if I want to but maybe I'm not done being uncomfortable. The above doesn't make sense without knowing. A summary. My ex went to Galactic Timeout (prison, his whole family is imprisoned in their realm). Vincent was killed by Timothy. A bunch of shit has happened between those two events and since then. I will maybe have a friendship with a large rabbit? Granted I hired her to help knock down trees on the property to eventually build a home (haha... imagine having a permanent home). Logging isn't so bad and it goes rather quick thanks to magic. I will be able to make some decent money from selling the wood. Then it will likely take years to get something built. I don't know anything about building a house and the land is so large and the money it will take to pay people... I don't even want to go gather quotes. I should probably write about Elowen but I can't. My blood still literally boils sometimes... at least, that's what it feels like. Just note to future self that some women, no matter how beautiful or funny or smart or kind-seeming, may actually, literally, be poisoning you with every touch...00
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